Motion Skeleton in WF3

Discussion in 'Pro/Engineer & Creo Elements/Pro' started by bill, Sep 20, 2006.

  1. bill

    bill Guest

    This tantalizing new feature is mentioned on the PTC website under
    "what's new". I can't find any information on how it's used either at
    the site or within WF3. Anyone know how it works or can send me to the
    right place to learn more?

    You can create mechanism bodies and connections as a motion skeleton,
    then run a simple kinematic analysis to ensure that the skeleton
    provides the appropriate degrees of freedom. You can then create and
    assemble components to the motion skeleton. Motion skeletons are
    defined in the same way as normal assembly skeletons and include
    reference control settings. They do not appear in the assembly bill of
    materials.
     
    bill, Sep 20, 2006
    #1
  2. bill

    Jeff Howard Guest

  3. bill

    bill Guest

    Thank you Jeff, "Suggested Technique for Using Mechanism with Top Down
    Design." explains it perfectly.

    I was wondering if you or anyone knows what is different with WF3 from
    WF2 using this technique. At first glance it appears you could do this
    with WF2.

    Bill
     
    bill, Sep 21, 2006
    #3
Ask a Question

Want to reply to this thread or ask your own question?

You'll need to choose a username for the site, which only take a couple of moments (here). After that, you can post your question and our members will help you out.