More Panorama Images

Discussion in 'SolidWorks' started by Devin, Apr 20, 2004.

  1. Devin

    Devin Guest

    Devin, Apr 20, 2004
    #1
  2. Interesting site, thanks Devin, but there's something not quite right
    about those photos. They don't map to a spherical room as well as
    the others Paul posted. The tops and bottoms don't match up.

    Come to think of it, the pics in Paul's link look to be made to be
    mapped to an entire sphere. SolidWorks maps only a half a sphere
    at a time which means there is some tweaking to be done somewhere.

    I didn't see that dilemma until now. I'm assuming the solution would
    be to cut the bitmap in half and map the two separate spheres with
    each bitmap?

    Mike Wilson
     
    Mike J. Wilson, Apr 20, 2004
    #2
  3. Yep, that be it alright...
    http://www.mikejwilson.com/misc/spherical_room_test-01.jpg

    Now we have a perfectly mapped spherical room. Ah, I feel
    better now. Why didn't anyone say something!

    Question: Should I post the entire set of instructions on my
    website describing exactly what I did? Be honest, if this may
    be useful info I'll take the time and do it.

    Don't be stingy with the suggestions either. Let em' rip.

    Mike Wilson
     
    Mike J. Wilson, Apr 21, 2004
    #3
  4. Devin

    neil Guest

    this is a bit out of my area but you guys might find this link interesting..
    check out the HDR Shop software for creating and editing hdri
     
    neil, Apr 21, 2004
    #4
  5. Devin

    neil Guest

    neil, Apr 21, 2004
    #5
  6. Mike,

    Looks great. I'd like to see the steps you followed.

    Thanks
    Rob
     
    Rob Rodriguez, Apr 21, 2004
    #6
  7. OK, you twisted my arm. I'll see what I can do. Meanwhile
    here is a rendering of Mr. Martian if you were to plate him
    with copper (like on that biker show where they argue all
    the time) and use that reflection bitmap...

    http://www.mikejwilson.com/misc/martian_reflections.jpg

    Mike Wilson
     
    Mike J. Wilson, Apr 21, 2004
    #7
  8. Mike,

    Sorry, but earlier, Ed mentioned the splitting of the images, top/bot
    hemispheres.
    So, that would give you a fully mapped sphere as you have figured out.

    Summary image: http://zxys.com/misc/pw2-sphere-enviroment.jpg

    SW Corp has made the whole process more complicated than it needs to be.

    BTW, I totally removed SW from my system and did a fresh install of only
    SW2004.
    When using "display preview window",... I get these errors randomly..

    http://zxys.com/misc/sw2004sp3-pw2.png

    Also, this is something I sent to SW last year for SW2003 PW2 and it is
    still not fixed!? What a POS!!

    Hey SW Corp, actually consider fixing stuff!?!?!?
    And, combine the words, user enhancement and ease of use!?!?!?!?
    Lastly, don't sell it as if it is something new or a user enhancement
    when it should have been fixed long ago!?!?!?!?

    ...
     
    Paul Salvador, Apr 21, 2004
    #8
  9. Oh cool. You got it covered, right on Paul.

    The only thing I did different was to rotate my bottom bitmap (via
    a photo editor) 180 degrees. When you do that, you don't have to
    modify anything in the Texture area (i.e. mirror). It's all automagic,
    or maybe it's autobuggish.

    Duh, I didn't grasp what Ed said. I was totally confused by all of the
    bugs he posted. Now I see.

    As far as the blackened halves are concerned, I'm wondering if it
    only happens if you create a new material while in the Scene Editor?

    Thanks,
    Mike
     
    Mike J. Wilson, Apr 21, 2004
    #9
  10. You guys are right - I just assumed that it was understood to split the
    image.

    My problems are that the top and bottom images don't align using logical
    numbers when we try to do it... ever.
    Now, I always increase the size of my images, and size might matter. Right
    off the web site these images are OK, but individual pixels in the
    environment map can show as big squares on reflective surfaces. I increase
    the size of the image first in PSHop and then blur the image so the big
    squares (environment pixel reflections) go away and the smaller 'squares'
    blur one into the next. Maybe this quality tweak is what's killing me?

    Paul - question... you have a preview window rendering of the correctly
    mapped sphere. Do the top and bottom hemispheres align when you force a
    rendering in the preview window, use immediate render in the preview window,
    and render to the screen? I have always gotten different results for at
    least one out of the three, and, of course, the rendering to screen is the
    only one that matters.
    I understand if you don't have time to run these three tests - we all have
    jobs to do. Nice work on sharing the step-by-step on creating the 3d
    sphere, and I am sure many will be grateful for it.
     
    Edward T Eaton, Apr 21, 2004
    #10
  11. Ed,

    You're right, the preview render does not align exactly or the pixels at
    the rim of the halves are not aligning and sometimes (or at least I can
    not see it always) the rendered sphere on the screen does not align
    exactly. (when it does this, it's nasty looking) So, yeah, the images
    are split perfect and the top/bottom seams are not aligning perfectly.
    (close, but no cigar)
    So, as you mention, the seams which do not align will create problems
    with reflected surfaces and resizing and adding blur should help with
    seam blending and reflections.

    Yeah, no problem with doing the step-by-step image, like your hide/show
    discovery, it's worth sharing stuff like this to help anyone from
    loosing their sanity and time over something so basic.

    ... 8^)
     
    Paul Salvador, Apr 21, 2004
    #11
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