Mold Design

Discussion in 'SolidWorks' started by Kevin Steele, Aug 1, 2005.

  1. Kevin Steele

    Kevin Steele Guest

    Hello again good folks,

    I'm continuing my exploration of Solidworks. As a product design
    package I'm pretty impressed so far. Have completed my first design,
    and it went well. Nothing too complicated -a case with various
    electronics in it and some rubber end caps. Built the front and rear
    case from one part -using different configurations for the different
    features (when editing a part as part of an assembly can you
    automatically edit only one configuration? -I seemed to need to go
    into the part and supress the feature I'd added in the other
    configuration all the time). It is with the SLA people now, and I
    should have some parts in my hand later this week. Once it is
    approved it will get tooled up for injection moulding -which brings me
    on to the title of this rather rambling post. Do people use
    Solidworks for mold design? I have had a quick run through the
    tutorials, and was not at all impressed. To put this in context I'm a
    tool designer by profession, and the move into solids is to cope with
    an increasing amount of product design (to make tools for later on).
    I have always designed tools with a surface modeler, and find this
    many times faster than Solidworks looks like it could ever be. From
    getting an IGES file to the drawings hitting the shop floor is, on
    average, half a day at the moment for an average part (with a complex
    3D split line and not too many undercut features). This seems so much
    easier with surfaces. Even the simple example supplied by Solidworks
    (the telephone handpiece) slowed my PC down to a crawl -I went to get
    a cup of tea while it did some functions!! Compared to most of the
    stuff we see that was an incredibly simple part -it all fell into line
    of draw, had draft on most of it, and there were no undercuts -I'd
    kill to see parts like that all the time <G>

    I'm not bothered by this, as I only intend to use Solidworks for
    product design, not tool design. I just wondered how people who did
    use Solidworks for tool design got on with it (perhaps, having been so
    negative, I should duck now).

    Regards

    Kevin
     
    Kevin Steele, Aug 1, 2005
    #1
  2. Kevin Steele

    matt Guest

    Generally, I don't like to mix in-context and configurations. There are
    too many limitations and too many ways to get yourself in trouble. I
    would do one of two things:

    1) Design the assembly as a single part and then split it into two to
    do the detail design.

    2) Design the second part as a separate part in context.

    Anyway, after your experience, I think if you see a new way of doing it,
    you won't try the other way again.

    As far as molds in SW, yes, several people do them. Probably one or two
    will answer your post here. I'm a product guy that gets involved on the
    tooling side sometimes, but I agree that the SW mold tools are not
    incredibly useful. There are many types of parts where they just won't
    do it. Any SW mold demo I've seen has always done most if not all of
    the work manually, not even using the "mold tools" functions. The one
    exception is the "core" tool, which is actually very useful, and not
    just for molds.

    When I have to do cavity/core work, I use a partner software called
    SplitWorks, which does a much better job than the SW tools, plus it
    doesn't create all the cavity/core geometry in the same file as the
    plastic part, which (I think) is a really bad idea.

    As far as using solids vs surfaces, SW has a lot of surfacing tools in
    it, enough to do most types of mold work. Some of the functions are a
    bit iffy, though, like the radiate and ruled surfaces, but most work
    acceptably.


    Anyway, good luck.

    Matt
     
    matt, Aug 1, 2005
    #2
  3. Kevin Steele

    Kevin Steele Guest

    Yes, I think that in retrospect I should have designed the front/rear
    case without the individual features, then copied it and had seperate
    front and rear case parts. I was trying to be too clever for my own
    good (I'd done the "hinge" tutorial and got carried away). Most of
    the work on the parts was done as individual parts, but there were
    some final details that needed to be done as part of the assembly
    -where they interacted with other parts. The time it saved me having
    two configurations of one part was probably lost in switching to the
    other configuration to supress features I had added.

    But it was a good experience, and taught me a lot about the strengths
    (and weaknesses) of the package. Overall I'm still impressed, but
    probably not for mould tool design. It is all about the right tool
    for the job though -the reaon for looking at Solidworks was that the
    surface modelling package I use is designed for mould tool work, and
    has serious weaknesses as a product design tool. If one CAD package
    was great at everything there wouldn't be any others!

    The surfacing in Solidworks is average for a solid modeler, but realy
    doesn't cut it compared to a surface modeler -but that is a rather
    unfair comparison. And I believe it has been improved in SW2006.

    Regards

    Kevin
     
    Kevin Steele, Aug 1, 2005
    #3
  4. Kevin Steele

    MM Guest

    Kevin

    Been designing molds in SW for about 7 years. I have my own ways of doing
    things that have nothing to do with the mold tools.

    Just the ablility to change a hundred different things with one command
    makes it overwhemingly superior to surfaces all by itself.

    I'd never go back to using a surfacing system.


    Regards

    Mark
     
    MM, Aug 2, 2005
    #4
  5. Kevin Steele

    Seth Renigar Guest

    Kevin,

    I too have been designing mold with SW for about 8-9 years. It has come a
    long, long way over the years.

    I had developed my own methods and techniques over the years, none of which
    include the SW mold tools (they are fairly useless). They basically
    included base parts and tons of in-context relations. They worked pretty
    good for the most part unless I got into a fairly complex part. Then it
    would bring SW to its knees.

    Recently, we hired a new designer here that has shown me some new techniques
    that are, how should I say,,,, the bomb. I still use base parts similar to
    the way I had always done it. However, instead of tons of in-context
    relations, I now use derived sketches. We create assembly sketches of the
    entire assembly (as few as possible), and derive these sketches into our
    parts. The derived sketches is the only in-context feature in the entire
    part. You then open each of the parts in their own window and use the
    derived sketches to create your features. Everything is parametric, and
    there is little overhead on your system, even with complex designs.

    I thought I had figured out the best way to design molds in SW over the
    years. But the new guy proved me wrong. His methods ROCK!
     
    Seth Renigar, Aug 2, 2005
    #5
  6. Kevin Steele

    MM Guest

    Seth,

    Sounds very interesting.

    can you send me a simple example ???

    Mark

     
    MM, Aug 2, 2005
    #6
  7. I don't do molds, but I would also be interested in looking at a simple
    example. Please?? :)

    WT
     
    Wayne Tiffany, Aug 2, 2005
    #7
  8. Kevin Steele

    Bonobo Guest

    Kevin, you noted " (when editing a part as part of an assembly can you
    automatically edit only one configuration? -I seemed to need to go
    into the part and supress the feature I'd added in the other
    configuration all the time)."

    Indeed you do have to go into the "Properties" of a part in an assembly
    or of a feature in a part and click on the appropriate options to
    suppress added features in other configurations, if you haven't seen
    that yet.

    I sometimes think there is a bug in the saving of configuration states,
    however, as when I go back to an earlier config. after changes to
    several others I often find some other features turned back "ON"
    mysteriously, and they were ones I hadn't even modified in the mean
    time.

    Anyone else see these buggy configuration issues?

    Thanks - Bo
     
    Bonobo, Aug 2, 2005
    #8
  9. Kevin Steele

    Seth Renigar Guest

    The problem is that I don't readily have a "simple" example that would be
    relatively small in size. I have been meaning to create a simple example to
    use as a reference, but just have not had the time, until now perhaps. I am
    kind-of slow at the moment (won't last long probably), so tomorrow I will
    try to create an example and get it to you.
     
    Seth Renigar, Aug 2, 2005
    #9
  10. Kevin Steele

    MM Guest

    Seth,

    Thanks a bunch, I appreciate it

    Regards

    Mark
     
    MM, Aug 2, 2005
    #10

  11. That would be great. It would be even better if Wayne could host it on the
    Kansas City SWUG site!

    Jerry Steiger
    Tripod Data Systems
    "take the garbage out, dear"
     
    Jerry Steiger, Aug 2, 2005
    #11

  12. I believe I've seen these problems as well, but they have never been
    repeatable and I'm not absolutely positive that there isn't some kind of
    pilot error involved.

    Jerry Steiger
    Tripod Data Systems
    "take the garbage out, dear"
     
    Jerry Steiger, Aug 2, 2005
    #12
  13. Sure - no problem.

    WT

     
    Wayne Tiffany, Aug 3, 2005
    #13
  14. Kevin Steele

    Bonobo Guest

    I agree on not being repeatable, but that speaks to a bug, as we are
    pretty good creatures of habit.

    What makes me think it is a bug, is features get flipped which I was
    NOT working on, and which were in other untouched configs.

    Bo
     
    Bonobo, Aug 3, 2005
    #14
  15. Kevin Steele

    John Layne Guest

    Let us know when it's up, I'd like to see it too. It's good to learn
    from others with a practical use behind them.

    Regards

    John Layne
     
    John Layne, Aug 3, 2005
    #15
Ask a Question

Want to reply to this thread or ask your own question?

You'll need to choose a username for the site, which only take a couple of moments (here). After that, you can post your question and our members will help you out.