Modelling exercise

Discussion in 'SolidWorks' started by Heikki Leivo, Jan 25, 2004.

  1. Heikki Leivo

    Heikki Leivo Guest

    Since modelling in SolidWorks is so easy, we usually start our SolidWorks
    lessons - as an introduction to solid modelling - by letting the attendees
    to model this simple wheel. (http://naakka.dyndns.org/misc/wheel.jpg) Go
    ahead and give it a try!

    -h-
     
    Heikki Leivo, Jan 25, 2004
    #1
  2. Philippe Guglielmetti, Jan 25, 2004
    #2
  3. Heikki Leivo

    Heikki Leivo Guest

    I know how to do it ! (go to http://www.goulu.net/science/escher.htm for
    Interesting concept, but far too complicated. The wheel consists only of
    straight extrusions.

    -h-
     
    Heikki Leivo, Jan 25, 2004
    #3
  4. Heikki Leivo

    david peer Guest

    Hi Heikki
    A nice illusion.
    I like it .I have sent you a copy .
    I wander what is the extra body you have got.

    Dudi Peer
    eds-eci
     
    david peer, Jan 25, 2004
    #4
  5. Heikki Leivo

    Brian Bahr Guest

    I created a very large assembly of a city and then wrote several vba
    scripts to animate different subassemblys. It all runs on a very
    large network.

    Here is a screenshot of the model:

    http://www.seclorum.us/swx/swx.jpg

    -=BAHR=-
     
    Brian Bahr, Jan 25, 2004
    #5
  6. I can draw 4, does it count?
     
    Jean Marc BRUN, Jan 26, 2004
    #6
  7. Did it. See http://www.dynabits.com/gallery/index.htm
    Suprisingly, I had more problems with the "central" small cube than with the
    rest of the structure...
    There must be a simpler way...
    I''ll try to make it the "Escher" way now.
     
    Philippe Guglielmetti, Jan 26, 2004
    #7
  8. Heikki Leivo

    Heikki Leivo Guest

    Did it. See http://www.dynabits.com/gallery/index.htm
    Cool, you made it almost as David Peer did. Mine was a bit more complicated,
    I can send you my version.
    I tried as well, but the result didn't seem as natural, since SW doesn't
    render the silhouette edges of the sweeps very accurately. Besides, the
    shading and possible textures reveal that the spokes are not straight.

    -h-
     
    Heikki Leivo, Jan 26, 2004
    #8
  9. Sure ;-) my mistake... I meant 4 of course...
     
    Philippe Guglielmetti, Jan 26, 2004
    #9
  10. made a new, even simpler model with "straight" and "Escher" configurations
    Check http://www.dynabits.com/gallery/index.htm, there's even an anim of the
    thing rotating.
    Shading with wood structures is ok, spokes look straight...

    The new model uses a "body copy/move" feature to orient the central cube
    instead of a bunch of construction planes.
    looks simple, BUT I couldn't figure how the 3 angles are defined.
    Reached a fair approximation, but if anyone knows how to calculate the 3
    angles exactly, the math side of my brain could sleep better this night.

    Are you aware of any copyright / IP related to this shape ?
     
    Philippe Guglielmetti, Jan 27, 2004
    #10
  11. finally a solution ! ;-)
    now what about 4 triangles with 6 matches ?
     
    Philippe Guglielmetti, Jan 29, 2004
    #11
  12. 4 _closed_ triangles:

    Think of the 6 edges of a pyramid: they form 4 triangles
     
    Jean Marc BRUN, Jan 29, 2004
    #12
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