Merged bodies....to do or not to

Discussion in 'SolidWorks' started by Arthur Y-S, Nov 11, 2003.

  1. Arthur Y-S

    Arthur Y-S Guest

    With the inclusions of mulit-bodies, we got the inclusion of merged results.
    (if I am not mistaken) My question is, if I leave the merge bodies unchecked
    on two touching bodies, are they kinda just floating there? I could just go
    in later and combine them as one body, but I am not sure if I seeing where
    it would be necessary to do that.

    Roll em up and Roll em out
     
    Arthur Y-S, Nov 11, 2003
    #1
  2. Arthur Y-S

    MM Guest

    Arthur,

    I see multi bodies as a construction tool, not a way to represent a "single"
    component. The results of your design should represent the real world, one
    component=single body. This is also very important when it comes to
    manufacturing. It could be problematic with regards to mold design. Also,
    some CAM systems don't handle multiple bodies in a single part well. This is
    especially true if your using IGES for data exchange.

    Regards

    Mark
     
    MM, Nov 11, 2003
    #2
  3. I think you can pattern and mirror bodies, in the mirror options diaglouge,
    there is a pick list for bodies so you can select the bodeis you want to
    pattern or mirror.

    Lee
     
    Lee Bazalgette, Nov 11, 2003
    #3
  4. Arthur Y-S

    kellnerp Guest

    Until SW came out with multi-body support your only choice when building a
    part was to work with an entirely merged part. With a few exceptions you
    should always end up with a fully merged part when done modeling.

    Multibodies allows the freedom for the user to sequence the creation of
    fillets, Loft between bodies with tangency, do boolean operations, etc.

    One exception where you might want to end up with a multi-bodied part is in
    representing a purchased part that is actually an assembly but must be
    represented as a single part number in a BOM.
     
    kellnerp, Nov 11, 2003
    #4
  5. Arthur Y-S

    Kev Parkin Guest

    Personally, I prefer only to use features such as merged bodies, multi
    bodies and combine as a last resort.

    As a freelance designer I occasionally inherit models that have been
    created by "self taught" solidworks pilots, in many cases these are
    fine, however, on a number of occasions merged bodies, multi bodies,
    combine and cavity have all been used when other modelling techniques
    would have produced less flaky models.


    Kev
     
    Kev Parkin, Nov 11, 2003
    #5
Ask a Question

Want to reply to this thread or ask your own question?

You'll need to choose a username for the site, which only take a couple of moments (here). After that, you can post your question and our members will help you out.