Maya to SolidWorks

Discussion in 'SolidWorks' started by Seth Renigar, Apr 1, 2008.

  1. Seth Renigar

    Cliff Guest

    Maya also uses vertex normals or something on it's polygon meshes IIRC.
    Not really intended for geometric use IMHO.
     
    Cliff, Apr 3, 2008
    #21
  2. Seth Renigar

    Cliff Guest

    Perhaps best to have the creator/designer make a surface data
    file that they are happy with in Maya first & have that sent,
    IMHO.
    Endless cycle trap otherwise. Trying to approximate
    their stuff later .. too much guesswork & rework when
    they don't like the results.
     
    Cliff, Apr 3, 2008
    #22
  3. Seth Renigar

    Seth Renigar Guest

    WOW!!! Haven't been able to check the group for a few days, and all
    h_ll breaks loose....

    I decided not to take on the job after all. After giving it a lot of
    though, I decided it would be stretching my capabilities a little too
    much, given the time frame it needed to be done in. I'm not a very
    proficient surface modeler to begin with. Swoopy's would have just
    made it worse. With a little more time, I might have taken the job,
    lost my tail on $/hr., but come away with a lot of valuable
    knowledge...

    But back to the original problem, I did get the Maya designer to send
    me both an iges and a STL file. The iges failed completely. The STL
    did import, but there was a combination of surfaces and solids. Also,
    it was created from polygons which made it pretty useless, to me
    anyway....

    I think I need to take a surfacing class. I am VERY proficient in SW
    with solid modeling. But have never really done much surface
    modeling. It would be a good tool to know....

    Seth
     
    Seth Renigar, Apr 3, 2008
    #23
  4. Seth Renigar

    Cliff Guest

    You might want to know their export options
    & compare them to your import options. Quite
    often problems may be caused by using the wrong
    options on one end or the other or both.
     
    Cliff, Apr 3, 2008
    #24
  5. I think I need to take a surfacing class. I am VERY proficient in SW
    with solid modeling. But have never really done much surface
    modeling. It would be a good tool to know....

    Try Ed Eaton's tutorials at
    http://www.dimontegroup.com/Tutorials/SolidWorks_Tutorials.htm. You might
    want to start with Surfacing for Blockheads, then work your way through the
    Curvy Stuff by the numbers.

    Jerry Steiger
     
    Jerry Steiger, Apr 3, 2008
    #25
  6. I forgot to add that after the tutorials it wouldn't be a bad idea to buy
    Matt Lombard's Surfacing book, due out any day now.

    Jerry Steiger
     
    Jerry Steiger, Apr 3, 2008
    #26
  7. Seth Renigar

    Seth Renigar Guest

    Thanks for the advise Jerry... I'll look into this...

    Seth
     
    Seth Renigar, Apr 4, 2008
    #27
  8. Seth Renigar

    That70sTick Guest

    I've done a fair amount of remodelling of Vellum and Alias imported
    models. There's no quick fix. Typically, ID software knits surfaces
    with looser tolerances than CAD software. I've seen edges from
    intersecting faces "scabbed" in by Vellum with over .15" deviation
    from what UG or SW would make due to looser tolerances.

    I usually approach these projects by recreating key surfaces. Import
    the model and UNTRIM key surfaces and use these as templates to place
    sketch geometry. Once untrimmed, I find the majority of surfaces can
    be modelled as sweeps with guide curves. Partial ellipse as sweep
    section works better than spline in most cases and is very consistent
    with how these programs are actually creating surface.
     
    That70sTick, Apr 4, 2008
    #28
  9. Seth,

    If you diligently work your way through all the tutorials and practice a
    bit, you probably won't need a class. If you take a class, depending on the
    skill of the instructor, you still might want to go through the tutorials. I
    think Matt's book will be good to have on hand no matter what you do.

    Jerry Steiger
     
    Jerry Steiger, Apr 4, 2008
    #29
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