Maya to SolidWorks

Discussion in 'SolidWorks' started by Seth Renigar, Apr 1, 2008.

  1. Seth Renigar

    Seth Renigar Guest

    I've been asked to re-model a fairly complex, swoopy part that is
    currently modeled in Maya. Does anyone know if there any way to
    export this model from Maya to SolidWorks, so that I won't have to
    recreate everything? I was hoping for a way that I could get at least
    the outer shape of the part in surfaces, and build from there.

    They can provide me with the native Maya files, or .iges files. I
    don't know of a way to import the native Maya files. But I know SW
    will import .iges, though not very reliably. But is there anything
    that the Maya gurus need to do when they export, to help it import
    into SW with minimal errors?

    Any help on this will be much appreciated.

    Seth
     
    Seth Renigar, Apr 1, 2008
    #1
  2. Seth Renigar

    ChamberPot Guest

    Maya is mesh data. Think STL. Terrible to work with in SW. The best way
    to do it in SW is Scan23D. RapidWorks is a better tool. It's manual
    surface modeling, bud.
     
    ChamberPot, Apr 1, 2008
    #2
  3. Seth Renigar

    jon_banquer Guest


    Wrong... yet again.

    Maya is capable of producing NURBS splines and surfaces.

    Jon Banquer
    San Diego, CA
     
    jon_banquer, Apr 1, 2008
    #3
  4. Seth Renigar

    ChamberPot Guest

    and SW is capable of producing mesh, which means SW is a mesh modeler>?
    dumfukker.

    get a grip fuckwad.

    If he had surface data, he wouldn't need to build surface data, would
    he, ball licker? Not that you know the difference. You know the
    difference between a spline and a surface? How about between a spline
    and a mesh? Or between a 1970 VW bus and a mesh knot?

    dummass.

    Daisy.
     
    ChamberPot, Apr 1, 2008
    #4
  5. Seth Renigar

    Cliff Guest

    Ask the great clueless one about kernels or NURBS or
    the XML kernel.
    Or even simple trig (his boss once made him charts
    of a few triangles which he may have had laminated).
    Always a hoot.
     
    Cliff, Apr 1, 2008
    #5
  6. Seth Renigar

    Cliff Guest

    And you are planning on translating this file how, exactly?

    LOL ....
     
    Cliff, Apr 1, 2008
    #6
  7. Seth Renigar

    jon_banquer Guest

    Maya is mesh data.

    Wrong... yet again.

    Maya is capable of producing NURBS splines and surfaces.

    Jon Banquer
    San Diego, CA
     
    jon_banquer, Apr 1, 2008
    #7
  8. Seth Renigar

    jon_banquer Guest

    get a grip fuckwad.

    Grip this moron:

    Maya is capable of producing NURBS splines and surfaces.

    Jon Banquer
    San Diego, CA
     
    jon_banquer, Apr 1, 2008
    #8
  9. Seth Renigar

    Cliff Guest

    From their form of mesh data?
    Then why is translation such a well-known problem?
    LOL ....

    BTW, What's a kernel?
     
    Cliff, Apr 1, 2008
    #9
  10. Seth Renigar

    Cliff Guest

    From their form of mesh data?
    Then why is translation such a well-known problem?
    LOL ....

    BTW, What's a kernel?
     
    Cliff, Apr 1, 2008
    #10
  11. Seth Renigar

    ChamberPot Guest

    Stupid Douche Bag:

    If Maya has mesh data, do you think you can just click a toolbar button
    and make it into surface data? My business is going to go under unless I
    can do this function. Please tell me how to do this.

    After that, I need to convert the mesh directly into g code within Maya.
    I know yor smart. Pleas help me do this.

    Daisy.
     
    ChamberPot, Apr 1, 2008
    #11
  12. Seth Renigar

    CarCrazy666 Guest

    Hey Hershey Kiss Head, what do YOU think is a solution to this
    question????
    I'm sending what what I would do, I'll post it here AFTER you answer.

    ...and you don't have to answer in the form of a question Alex.


    Come on DemoBoy....give it a try.....can't hurt THAT much could it?


    CC
     
    CarCrazy666, Apr 1, 2008
    #12
  13. Seth Renigar

    CarCrazy666 Guest

    BTW.....the calander caught up with lil'jon.

    It's banquer/April Fools Day


    ...but lil'jon said 'yeha' during HIS 'private time'
     
    CarCrazy666, Apr 1, 2008
    #13
  14. Seth Renigar

    CarCrazy666 Guest

    Well????

    As expected and pointed out many times Jon.....nothing to contribute.
    Are you afraid of being wrong????

    Couldn't find a 'cut and paste' answer....could you.

    Plenty to say when putting someone down.

    I was wondering......when you use the McDonald's drive thru....can you
    make a decision?
    Or, do you wait and order what the car in front orders, then criticize
    their choice?


    CC
     
    CarCrazy666, Apr 2, 2008
    #14
  15. Seth Renigar

    ChamberPot Guest

    Hey asshole,

    Got any insite for us yet? Which button do I push to make a mesh into a
    Nurbs since Maya is all nurbsish and shit?

    Daisy.
     
    ChamberPot, Apr 2, 2008
    #15
  16. Seth Renigar

    zxys Guest

    Not sure,.. I can only suggest doing a search... there are some Maya
    forums out there which maybe helpful in suggesting a model setup (such
    as scale or removing erroneous data or saving only what is needed to
    another file before exporting) for optimum IGES export?

    As you say, they should be able to export a IGES file,... have you
    imported it yet,...have you tried importing it into so other modeler,
    such as, Rhino?

    For those of you Maya users,.. it's a system setting via the plug-in
    manager (mel),.. include the Iges.mll.
    And, as Seth says,.. don't expect great quality, Maya is known to have
    import/export issues ((such as gaps, erroneous surfaces, stray
    surfaces,..most likely tolerance or trim surface related).

    If you want to send me the IGES file, I can try to open it in a few
    other programs or try to clean it up?

    Good luck..
     
    zxys, Apr 2, 2008
    #16
  17. Seth Renigar

    jon_banquer Guest

    Got any insite for us yet?

    Nope. I already know you were a moron. Tell us again how Maya doesn't
    support Nurbs, idiot.

    Jon Banquer
    San Diego, CA
     
    jon_banquer, Apr 3, 2008
    #17
  18. Seth Renigar

    ChamberPot Guest

    Wow, you are bad at reading. They must have covered that after you quit
    school to go make millions. If the guy got an iges Maya file and he's
    asking about making surfaces, why would you assume he got a surface
    file? You wouldn't, you'd assume that he got a point cloud file, which
    is also transferable with iges. Whether Maya can do anything at all with
    nurbs wasn't the question.

    So where is the Mesh->Nurbs button in Maya? Tell me where to find it!

    You're arguing with someone, I can see that, but I can't figure out who
    it is. Prolly yourself again.

    Daisy.
     
    ChamberPot, Apr 3, 2008
    #18
  19. Seth Renigar

    jon_banquer Guest

    No Crap Rule in effect @ Comp.Cad.Solidworks

    Jon Banquer
    San Diego, CA
     
    jon_banquer, Apr 3, 2008
    #19
  20. Seth Renigar

    jon_banqueer Guest

    I know nothing about Maya (or anything else of importance) but I am
    going to make myself as obnoxious as I possibly can. I am not able to
    observe the "No Crap Rule" as it couldn't possibly apply to me.

    Here's why:

    http://www.davidgerard.co.uk/fuckhead.html

    HTH
    Jon Banquer
    San Diego, CA
     
    jon_banqueer, Apr 3, 2008
    #20
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