loft using a point and a profile

Discussion in 'SolidWorks' started by Brad, Jun 5, 2007.

  1. Brad

    Brad Guest

    Hi,
    I am trying to loft the blade of an aircraft winglet. The tip of the
    winglet has a curved leading edge, so the planform isn't a trapazoid.
    When I try to loft the shape, using the rib profile at the base of the
    winglet, the LE and TE as guides and then I place a point where the LE
    and TE meet, the shape basically looks good right at the base, then
    turns into a thin blade where it transitions to the point. I have
    tried tweaking all the loft parameters but no luck.

    I have tried exporting as an IGES to Rhino, then using all the guide
    curve geometry I am able to get a satisfactory loft, but need to do
    this using Solidworks.

    Am using SW2005 SP-5.

    Thanks,
    Brad
     
    Brad, Jun 5, 2007
    #1
  2. Brad

    matt Guest

    Because you have tried everything, I'm sure this suggestion won't help,
    but did you try to use the "tangent to profile" end condition option on
    the point profile? Is the point sketch on a plane roughly tangent to the
    end of the wing?
     
    matt, Jun 5, 2007
    #2
  3. Brad

    Brad Guest

    Matt,

    Thanks for the reply. Would you mind taking a look at the SW file and
    seeing if there is somthing I've missed? I tried your suggestion and
    can't seem to make it work either.

    Thanks,
    Brad
     
    Brad, Jun 5, 2007
    #3
  4. Brad

    matt Guest

    Sure, send it along. The first _ in my email is a "j", and the second
    one is an "i". The "not" should be "net".

    matt
     
    matt, Jun 5, 2007
    #4
  5. Brad

    POH Guest

    Brad,

    You may want to experiment with adding another closed profile at some
    distance between the "base" and the "point" in order to better control
    the transition to the pointed end.

    Per O. Hoel
    ____________________________________________
     
    POH, Jun 5, 2007
    #5
  6. Good points from others about using end tangency at the point profile,
    but there is something more fundemental that is, I fear, being missed.
    It has been my experience after ten years of working with SWx that
    lofts/sweeps fail to deliver what you are trying to get out of them
    when you ask them to do too many radical changes in a single feature.
    My policy is to pay attention to how a loft 'wants' to work, and break
    the feature into sections that are consistent with how a loft 'wants'
    to operate.
    I did a propeller a few weeks ago, and here is how I did it:
    The main shaft, until it starts to converge to a rounded tip, I did as
    a single loft. Even better, let it start to converge at the end (but
    just a bit... do not completely converge), then use a trim or cut
    (depending on surfaces vs solids) to cut it back to the region that is
    mostly consistent in shape (there is lots of hard-won background
    behind this that you will figure out with a little experimentation if
    you don't look at any tutorials).
    Then, I built the portion that converges at the tip. I did it as a top
    convergence and a bottom convergence using surfaces (tangent to the
    root body) but that is not *necessarily* required. The variance
    between surface and solid techniques is a little too much to go into
    now - experience, education, and comfort level will inform that.

    The topic of breaking things up into regions that look 'mostly' the
    same to develop the real shape you want was covered extensively in the
    middel protion of my presentation at SWx World 2006 - look at
    www.dimontegroup.com, under tutorials (the middle of the left side fo
    the nav bar) and look at Curvy Stuff 6 tutorial. Be sure to get the
    sample files and the storyboard ppt to explore, step by step, the
    issues with getting greedy and doing it all in one feature and why
    breaking into individual faces gets past the prblems.
    I concentrated on it at SWx World because I have talked to folks who
    have spent as much as a week trying to tweak a single loft into doing
    too much drastic change (and failing), when, in half a day they would
    have nailed it if they had just broken it up into regions that have
    very similar characteristics. Concentrate on the hook and the
    volkswagon steering wheel in my presentation, ESPECAILLY the hub of
    the steering wheel - see how breaking into 'relaxed, similar' regions
    saves the day and improves quality. Look at the sample files and
    storyabaord ppt and judge for yourself.

    Speaking of judging for yourself, its best not to go 100% with
    potential cranks on the web without independent varification. That's
    fair, and I encourage it. Just look through the ads in the design
    engineering magazines you probably get, and look at how the inevitable
    images with CAD 'face boundaries' lines (which look cool in ads)
    inform you.
    Though they are ads, you can actually see what the real Pro modellers
    do (because the ad agencies are just getting fed the raw CA data - I
    speak from some personal experience here) - when looking at airplane,
    car, and even human face images, you will notice increased face
    density in regions of radical change. relative to their more relaxed
    neighbors, when they break up models into multiple faces to isolate
    influence - which you are NOT doing if you are trying to pull off a
    complete propeller from root to tip in one feature (making one face,
    longitudinally). The root and shaft is really quite simalr, while the
    rounded or pointed tip does completely different stuff, screaming
    'break 'em up!'.
    It's a message I've tried so amny different ways to share over the
    years - Let the product tell you how to model it! Think of faces, not
    features, and the product tells you how to model it.
    For real.

    Ed
     
    Edward T Eaton, Jun 8, 2007
    #6
  7. Brad

    Brad Guest

    Thanks for the great info Ed. I have downloaded the files you referred
    to and will go over the info.

    Brad
     
    Brad, Jun 11, 2007
    #7
  8. Brad

    matt Guest

    I had the chance to look at the file. In the end, a better result was
    achieved using a construction surface at the edge and two Fill surfaces.
    The loft to a point is useful in some situations, but there is sometimes
    a better way to go about things.
     
    matt, Jun 12, 2007
    #8
  9. Brad

    Brad Guest

    The winglet has 1.5 degrees of twist from the root to the tip, it is
    actually a washin. The root airfoil and the tip airfoils are set at
    the 1.5 degree difference. The LE and TE were created on a plane, and
    then projected on a twisted surface, so I could use them as guides.

    Brad
     
    Brad, Jun 13, 2007
    #9
  10. Brad

    Brad Guest

    Ahh, thanks.......if you could a parasolid of the object I would like
    to see how it turned out.

    Many thanks,
    Brad
     
    Brad, Jun 13, 2007
    #10
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