irregular surfaces

Discussion in 'SolidWorks' started by J Parr, Nov 10, 2005.

  1. J Parr

    J Parr Guest

    I know how to use lofts, sweeps, cuts, extrusions. But thats as far as I
    have learned.

    Just wondering if there are any other processes I need to learn?

    As for the 'look' of the chair seat. I would like it to be as realistic as
    possible. I would like to learn how to model 'irregular' surfaces.

    Regards
     
    J Parr, Nov 10, 2005
    #1
  2. J Parr

    That70sTick Guest

    Use the "Irregular Surface" feature under the Insert --> Surface menu.
     
    That70sTick, Nov 10, 2005
    #2
  3. J Parr

    Muggs Guest

    Tick,
    Actually it's much easyer in SW 2006.
    RMB on the "regular" surface and select >Make Irregular.

    LOL,
    Muggs
     
    Muggs, Nov 10, 2005
    #3
  4. J Parr

    jmather Guest


    I think several resources for learning have been suggested already.
    Find Ed Eaton's DiMonte Group curvy stuff tutorials . Check out Mike
    Wilson's sample parts and reverse engineer them to see if you can
    reproduce.
    Here are some additional tutorials:
    http://home.pct.edu/~jmather/content/DSG322/solidworks_surface_tutorials.htm

    The easiest way to do it at this point might be to post what you have
    so far at http://www.mcadforums.com and ask someone else to do it for
    you.
     
    jmather, Nov 10, 2005
    #4
  5. J Parr

    ed1701 Guest

    Surface fill is a good one to know. From your earlier post I assume
    you are trying to create a little dip in the seat for the guys butt?
    You can use s plit line to specify a region to get dipped, delete the
    face (choose delete, not delete and pathc or delete and fill), create a
    sketch for where you want the dip to go, then use a surface fill,
    tangent boundary, and select the sketch as a control curve.
    If that doesn't get what you want, you can then revert to a surface
    loft.
    Then knit everything back up into an enclosed volume and convert back
    to a solid.

    Some folks use dome and deform too, but I prefer to have more control
    over what I make.

    If, on the off-chance you are trying to model a texture - umm, don't.
     
    ed1701, Nov 10, 2005
    #5
  6. J Parr

    ken.maren Guest

    Did you do a search for a car seat? I know for sure about 3 years back
    someone modeled a car seat as a tutorial. I just don't know where I
    saw it. Anyone else remember what I am talking about?

    KMaren
     
    ken.maren, Nov 10, 2005
    #6
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