insert part "transfers" in multi body part

Discussion in 'SolidWorks' started by billyb, Nov 30, 2007.

  1. billyb

    billyb Guest

    When inserting a part into a multibody part file, we are given the
    option of "transfer" of axis, plane, cos thd., and surface.
    When I click plane option the planes of the inserting part show up.
    But if I choose axis or surface nothing happens. But is suppose to
    happen? I think I am transfering in the planes of the inserting part,
    ok. but what about surface,axis, cos thd?
    Any help is much appreciated.
     
    billyb, Nov 30, 2007
    #1
  2. billyb

    Dale Dunn Guest

    Just to make sure... Are those object types set to be visible in your view
    menu? Cosmetic threads I would expect weirdness from, requiring a ctrl-q or
    something.

    I hope it's that simple...
     
    Dale Dunn, Nov 30, 2007
    #2
  3. billyb

    billyb Guest

    If the menu you are talking about is the View pull down, I do have
    planes and axes checked. Is that the view menu you mean. I am still
    green on this stuff.
     
    billyb, Nov 30, 2007
    #3
  4. billyb

    billyb Guest

    NOT SURE IF YOU WERE REFERING TO THE VIEW MENU MENTIONED ABOVE.
     
    billyb, Nov 30, 2007
    #4
  5. Do you actually have any axes or surfaces in the part you are inserting? If
    they are just your normal solid bodies, you won't have any surfaces. If you
    didn't make an axis, there won't be any.

    Jerry Steiger
     
    Jerry Steiger, Nov 30, 2007
    #5
  6. billyb

    Dale Dunn Guest

    If the menu you are talking about is the View pull down, I do have
    Yes, that's what I was thinking of. I haven't had any trouble instering
    planes and axes with a part. If htis isn't working, maybe you should get in
    touch with your VAR.
     
    Dale Dunn, Nov 30, 2007
    #6
  7. billyb

    billyb Guest

    I created a cylinder shaped part and inserted it into multi part
    file. I made sure that planes, axes were turned on. When I inserted
    the part. The planes showed up, but the axes did not. When I turned
    on temporary axes, THEN the axes of the cylinder showed up.
    Dumb question, when I turned the "surface" box on for insert transfer,
    WHAT is the surface I am supposed to be transfering??
     
    billyb, Dec 1, 2007
    #7
  8. billyb

    billyb Guest

    I should have mentioned that I am running SW 2006.
     
    billyb, Dec 1, 2007
    #8
  9. billyb

    Dale Dunn Guest

    Oh, we have a vocabulary problem. "Axis" and "temporary axis" are two very
    different things. A temporary axis is an axis implied by a cylindrical face
    on a body. It is a way to select the centerline of a hole, a fillet, etc.
    An axis is a "reference geometry" feature. It is a feature in the feature
    manager tree.

    Surfaces refers to surface bodies, as opposed to solid bodies. If the part
    you inserted was only a solic cylinder, then there will be no surfaces to
    be inserted into the multi-body part.

    It would be a really good idea to look these terms up in the help. Not only
    will it clarify this issue, but it will open your eyes to important
    concepts used throughout SW. I get the impression you haven't had any
    training and may not have done the tutorials. Make sure you do the
    tutorials, get training (if you benefit from that sort of thing), and take
    time to read through the help. Reading the help after doing the tutorials
    is the most direct way to get to know what you're doing with SW. If you're
    trying to work on a project, you don't have the time not to.
     
    Dale Dunn, Dec 1, 2007
    #9
  10. billyb

    billyb Guest

    OK, I can see I am talking to different languages. I am digging into
    help area right now. If I put in a rectangular part (not cylindrical)
    into mulit body part and I picked "surface" to transfer, what am I
    picking or transfering, I am trying to picture what I am trying to
    bring into the mulitbody part file when I insert the new part.
     
    billyb, Dec 1, 2007
    #10
  11. billyb

    Dale Dunn Guest

    OK, I can see I am talking to different languages. I am digging into
    Short answer is, if you had made a surface by that needed to be
    transferred, you would know it. Thsi isn't something you need to be worried
    about at this stage.

    There are two different kinds of bodies in SW. Solid bodies and surface
    bodies. Solid bodies can be thought of as surface bodies that enclose a
    volume. Usually, you wil lbe making solid bodies, and adding features that
    perform operations on solid bodies. Somtimes a model is complex enough that
    you need to make the faces one or a few at a time, in a body that does not
    enclose a volume, it has no thickness. When you have enough of these you
    knit them together and make a solid out of them. I hope that clarifies
    things.
     
    Dale Dunn, Dec 1, 2007
    #11
  12. billyb

    billyb Guest

    I did create an axis in the part (shows in Feature Manager Tree) and I
    see the difference between that and temp axis. I brought part into
    multibody part in post modes with and with out axis "on" also with the
    planes option. I do know a little of surfaces and knits, but I am
    not going to worry about those surfaces right now. I just want to get
    this concept into my head first. I believe I am seeing it now.
    Should we put all bodies into a common folder? Is this recomended or
    "the thing to do", or optional?
     
    billyb, Dec 2, 2007
    #12
  13. billyb

    Dale Dunn Guest

    Should we put all bodies into a common folder? Is this recomended or
    Short answer: optional.

    Bodies are automatically added to a folder at the top of the tree; either
    "solid bodies" or "surface bodies", depending on which types exist. The
    features which create the bodies (extrude, loft, insert, whatever) can be
    organized in whatever way makes the most sense for your model. I suppose
    you could group all the insert features into a folder. Come to think of it,
    I think I've done that with imported sketches. Anyhow, this really depends
    on the modeling situation. If you're thinking enough to want to keep your
    features organized, then your intuition about this is probably good enough
    to follow.

    Unless you're not accustomed to parametric modeling, that is. Managing
    dependencies and optimizing organization for editing and rebuild
    performance are a big part of the parametric modeling learning curve. For
    proficient users anyway. If it is the case that you're new to parametric
    models, then an explanation wouldn't make any sense to you, until you have
    some experience with those things. Stay with the idea of keeping things
    organized though. Organizational habits will naturally develop that suit
    your work flow and enhance it.
     
    Dale Dunn, Dec 3, 2007
    #13
  14. billyb

    billyb Guest

    I much appreciate your help and feedback!! Thank you.
     
    billyb, Dec 3, 2007
    #14
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