Inquiry regarding revolving a model

Discussion in 'SolidWorks' started by ellyrojas, Jan 23, 2007.

  1. ellyrojas

    ellyrojas Guest

    Being a newcomer to Solidworks, I don't know if this is a dumb question
    or not, if it is I apologize.
    I found that if I use the arrow keys I can revolve a model 15 degrees
    at a time. Now if I wanted to extrude cut 24 facets on a round sphere
    with a straight line extruded cut, for example, I am unable to do this
    more than once because the plane that I must draw the cut line on
    revolves along with the model. Is there anyway around this condition?
    Picture a round faceted mirrored ball that used to hang from the
    ceiling of a ball room in the roaring 20's, during Prohibition times,
    or maybe even a soccer ball. This is the type model that I am
    looking to create. If someone could give me the principles involved,
    it would be appreciated.
    I am thanking you in advance,
    Elly
     
    ellyrojas, Jan 23, 2007
    #1
  2. ellyrojas

    matt Guest

    There have been very involved discussions here regarding the best way to
    make geometrical shapes such as the icosahedron. Run a google groups
    search, and you'll get a bunch of info.

    The sort answer is to consider using patterns.
     
    matt, Jan 23, 2007
    #2
  3. ellyrojas

    Dale Dunn Guest

    You will need to create new planes to sketch on and extrude from. Have you
    done the tutorials yet?
     
    Dale Dunn, Jan 23, 2007
    #3
  4. ellyrojas

    ellyrojas Guest

    I think you are saying that I must create and tilt every plane 15
    degrees more than the previous one? Wow, what an enormous job that
    would be. I suppose I am asking too much to have the plane stay level
    and only the model rotate! Also, I don't know what tutorials that you
    refer to, however, I thank you for your response anyway.
    Elly
     
    ellyrojas, Jan 23, 2007
    #4
  5. ellyrojas

    Dale Dunn Guest

    There should be "online tutorials" in the help menu.

    For your particular job, you may be able to use a circular pattern of cuts,
    if they will all be the same.
     
    Dale Dunn, Jan 23, 2007
    #5
  6. ellyrojas

    Brian Guest

    Ed Eaton had on his site, about a year ago, the results of an unofficial
    contest to see who could create the most robust, shortest feature tree
    "buckeyball". I have a copy of one of those models, done in 5 features,
    including 2 circular patterns. I'm not sure who created it, so don't know
    to whom the credit belongs. You might try and see if the model is still
    available. If not, drop me an e-mail and I'll pass it along. It might not
    be 100% what you're looking for, but the principals will translate well.
     
    Brian, Jan 23, 2007
    #6
  7. ellyrojas

    Dale Dunn Guest

    I'm not sure who created it,
    What do the feature properties say?
     
    Dale Dunn, Jan 23, 2007
    #7
  8. ellyrojas

    Brian Guest

    eeaton . Didn't know that info was there as I'm sole site user.
     
    Brian, Jan 23, 2007
    #8
  9. ellyrojas

    Ed Guest

    I didn't see where anyone has explained yet why you must create the
    various planes so here is a short comment. The arrow keys that rotate
    the part/assembly around by 15 degrees are only moving the camera. The
    first cut plane/sketch is not effected by the orientation of the camera
    so it "rotates" only visually with the arrow keys.

    Edt
     
    Ed, Jan 24, 2007
    #9
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