huge hole pattern

Discussion in 'Pro/Engineer & Creo Elements/Pro' started by Pier Dil, Mar 1, 2006.

  1. Pier Dil

    Pier Dil Guest

    I have to manage a very large hole pattern (>1000 holes).
    The calculation time is very long and sometimes I can't get any result.
    Using "Identical" option in pattern function is better and faster.
    But, anyway, the management on graphic point of view is very difficult.
    Any idea to solve the problem ?

    Thanks

    Pier
     
    Pier Dil, Mar 1, 2006
    #1
  2. Pier Dil

    Jeff Howard Guest

    I have to manage a very large
    http://www.mcadcentral.com/proe/forum/forum_posts.asp?TID=26213 will help with
    regen times. Read the entire thread. There appears to be a bug in the works
    and patterning the group (as per tutorial) won't happen.
    Nothing other than adjusting LOD (or other display settings), turn off
    highlighting, maybe creating a rep with pattern suppressed. (?)
     
    Jeff Howard, Mar 1, 2006
    #2
  3. Pier Dil

    hj Guest

  4. Pier Dil

    Pier Dil Guest

    Ok
    It's a good idea. I'll do that.
    Anyway the holes are simple ones.
    Thanks
    Pier


    Ron M. ha scritto:
     
    Pier Dil, Mar 2, 2006
    #4
  5. I've had this problem too. Not that the features are that intense but the
    more you do the slower it gets. You'd figure if it can do the first 100 in
    one second why can't it do them all at that rate. But by the time it's on
    feature 2500 it's very, very slow. So what I did was create a block of
    features using surfaces. So maybe you'd pattern 100 holes. Then create a
    surface that contains all those features. Then copy offset that single
    surface. Then pattern the surface that already has 100 holes. Then use that
    pattern to create a cut. Hope that makes sense. Can be a pain depending on
    what you're doing, but can also save regen time.
     
    Dave Ignaczak, Mar 2, 2006
    #5
  6. Pier Dil

    dgeesaman Guest

    For a large number of holes, it is faster if you create the hole
    geometry as surface feature, pattern the surface feature, and do a
    single cutout using the mass of surface features.

    As for the graphics issues, there isn't a good answer. Anytime you
    divide a part surface into rounded holes, the number of triangles used
    in the display goes up significantly - the more circular edges in the
    model, the higher the count. If you're in shaded mode, make sure the
    wireframe edges are turned off, and set the model display accuracy to
    the lowest level you can handle. Or simply buy a faster graphics card.

    Unless you're designing FPGA connectors, that number of holes is
    usually for cosmetic reasons. Like the others suggested, see if a
    sketch or projected curve will give you the effect you want.

    Dave
     
    dgeesaman, Mar 3, 2006
    #6
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