How to copy bodies

Discussion in 'SolidWorks' started by Bennie, Nov 15, 2006.

  1. Bennie

    Bennie Guest

    Hi there,

    i am a novice in solidworks, but is it possible to copy a single bodie
    from the featuremanager tree to another drawing or part? I want, when
    i have drawed an multiple bodie part to make separat drawings or parts
    so it will be more easy to manufactur it.

    thanks,

    Bennie
     
    Bennie, Nov 15, 2006
    #1
  2. Try using configurations. Create a new configuration(of the multibody part)
    and use the "delete bodies" function to delete/hide the bodies you don't
    want to see.They are still available in the feature tree if needed. Create
    as many configurations from the original multibody part as you need for
    drawings. See "Help" menu.

    Mike
     
    Michael Eckstein, Nov 15, 2006
    #2
  3. Bennie

    That70sTick Guest

    Sounds like you should be working with assemblies and components
    instead of multi-body parts.
     
    That70sTick, Nov 15, 2006
    #3
  4. Bennie

    Zander Guest

    You can use the feature command 'save bodies' , specify a folder and
    assembly name and it will convert your multibody part into a derived
    assembly.

    You can right click on a body and insert it into a new part (it will be
    a derived body in the new part)

    You can use the drawing command called 'relative view' - then select
    the 2 reference faces from one body only and only that body will appear
    in your drawing. However projecting views can be difficult so you may
    need to use 'auxillary view' instead of projected.

    But as mentioned, depending on what your doing it may be better to be
    using multiple parts / assemblies.

    Zander
     
    Zander, Nov 15, 2006
    #4
  5. Bennie

    MM Guest

    Bennie,

    Using multibodies this way is an accident waiting to happen. Multibodies was
    originally intended as a construction aid toward creating single parts, not
    the other way around. The folks at SW didn't limit the functionality, in
    fact, you can pretty much do anything you want with it. This doesn't mean
    you should.

    I just finished up untangling a monstrous hairball project. The original
    designer had done the whole huge outer plastic assembly as a multibody. Not
    only that but there were SEVERAL completely different versions in the same
    part. it must have had over 1000 complex features, and was totally usless as
    the basis for a production design. The reasons for this are many, and if I
    have four or five spare hours someday, I'll write them down.

    Granted, this is an extreme case (and the guy is a little nutz), but you
    should use assemblies, not multibodies.

    Mark
     
    MM, Nov 17, 2006
    #5
  6. Bennie

    Zander Guest

    I agree as I've seen stuff like this before. I do use multibody for 2
    things: mold design and weldments which are both designed around a
    multibody enviroment.

    Zander
     
    Zander, Nov 17, 2006
    #6
  7. Bennie

    MM Guest

    Zander,

    Me too. They're also usefull fo modelling purchased parts.

    I've also designed intake manifolds, where I just use it as a construction
    tool.


    Mark
     
    MM, Nov 17, 2006
    #7
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