holes thru to surface rel 2001

Discussion in 'Pro/Engineer & Creo Elements/Pro' started by dakeb, Nov 18, 2003.

  1. dakeb

    dakeb Guest

    How do I set a tapped hole depth to 'Up to Surface'? My dialogue box only
    allows either 'Blind' or 'Through All'.
     
    dakeb, Nov 18, 2003
    #1
  2. dakeb

    dakeb Guest


    Okay, so the deathly silence must mean I cannot create a tapped hole up to a
    surface. As the surface the thread goes up to is curved, I guess I have to
    create a blind threaded hole through and beyond this surface, then create a
    surface trim to cut the portion of thread that extends too far.

    Is there better way in WF?
     
    dakeb, Nov 19, 2003
    #2
  3. dakeb

    Leo Weeks Guest

    Why would you want to go "Up to Surface"? What's wrong with using a value?
     
    Leo Weeks, Nov 19, 2003
    #3
  4. dakeb

    dakeb Guest

    value?

    Because if I use a value the drawing will show the threads protruding thru
    the metal into fresh air.
     
    dakeb, Nov 19, 2003
    #4
  5. dakeb

    David Janes Guest

    :
    : : > How do I set a tapped hole depth to 'Up to Surface'? My dialogue box only
    : > allows either 'Blind' or 'Through All'.
    : >
    :
    :
    : Okay, so the deathly silence must mean I cannot create a tapped hole up to a
    : surface. As the surface the thread goes up to is curved, I guess I have to
    : create a blind threaded hole through and beyond this surface, then create a
    : surface trim to cut the portion of thread that extends too far.
    :
    Well, since you asked about Wildfire.... No, nothing much has changed since the
    Standard hole (c'bore/tapped) started. Only, in Wildfire, if you make a thru hole
    with thru thread, it trims the thread off for you on curved surfaces. There's also
    a check box to show/not show thread surface (cosmetic part). Even with the thread
    not showing, the note correctly says that both hole and thread are thru. Seems
    like an improvement compared to what you're describing. Are you saying that, in
    2001, you can't do a thru thread? or that when you do it, it doesn't trim to the
    surface?

    David Janes
     
    David Janes, Nov 19, 2003
    #5
  6. dakeb

    Leo Weeks Guest

    If you make the thread depth the same value as the surface, it can should
    not protrude into the fresh air. Or if you use "Thru All" the thread
    surface will stop when it reaches fresh air.
     
    Leo Weeks, Nov 19, 2003
    #6
  7. dakeb

    dakeb Guest

    I can't do that. Its in the side wall of an electronic housing. If I select
    'thru all' it goes through the entire housing, walls both sides. I want the
    thread to go thru just one wall. The back surface of the wall is not
    parallel to the front surface, it curves around a boss. So I need to trim
    the thread to the boss profile.
     
    dakeb, Nov 19, 2003
    #7
  8. dakeb

    dakeb Guest

    Yes you can do a thru thread, but if you want a thread thru one wall of a
    hollow box, and you don't want the thread to go right through the box, you
    cannot use 'thru all'. The only option is to use 'blind'. Trouble is a blind
    thread will not trim to the profile of the wall. If the internal wall of the
    hollow box is curved (not parallel to the outside wall), then 'blind' shows
    the thread hanging in fresh air inside the box.
     
    dakeb, Nov 19, 2003
    #8
  9. dakeb

    David Janes Guest

    :
    : : > If you make the thread depth the same value as the surface, it can should
    : > not protrude into the fresh air. Or if you use "Thru All" the thread
    : > surface will stop when it reaches fresh air.
    :
    : I can't do that. Its in the side wall of an electronic housing. If I select
    : 'thru all' it goes through the entire housing, walls both sides. I want the
    : thread to go thru just one wall. The back surface of the wall is not
    : parallel to the front surface, it curves around a boss. So I need to trim
    : the thread to the boss profile.
    :
    If you make them both 'thru all', then switch the hole depth to 'thru next', the
    thread surface should trim to the first surface it encounters.

    David Janes
     
    David Janes, Nov 19, 2003
    #9
  10. dakeb

    dakeb Guest

    You don't get a 'thru next' option in the hole creation dialog box. This is
    not a cut with a cosmetic thread, it's a tapped hole. You only get 'blind'
    or 'thru all'.
     
    dakeb, Nov 19, 2003
    #10
  11. dakeb

    David Janes Guest

    :
    : : > : > :
    : > : : > : > If you make the thread depth the same value as the surface, it can
    : should
    : > : > not protrude into the fresh air. Or if you use "Thru All" the thread
    : > : > surface will stop when it reaches fresh air.
    : > :
    : > : I can't do that. Its in the side wall of an electronic housing. If I
    : select
    : > : 'thru all' it goes through the entire housing, walls both sides. I want
    : the
    : > : thread to go thru just one wall. The back surface of the wall is not
    : > : parallel to the front surface, it curves around a boss. So I need to
    : trim
    : > : the thread to the boss profile.
    : > :
    : > If you make them both 'thru all', then switch the hole depth to 'thru
    : next', the
    : > thread surface should trim to the first surface it encounters.
    :
    : You don't get a 'thru next' option in the hole creation dialog box. This is
    : not a cut with a cosmetic thread, it's a tapped hole. You only get 'blind'
    : or 'thru all'.
    :
    I guess it's only in Wildfire, then: one of the new things you can look forward
    to.
     
    David Janes, Nov 19, 2003
    #11
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