Golf club head. Trying to keep continuous curvature, is Solidworks enough?

Discussion in 'SolidWorks' started by khdubya, Aug 2, 2005.

  1. khdubya

    khdubya Guest

    I have been attempting to get a useable model of a golf iron head from
    Solidworks for about a week now and it has been insanely harder than I
    expected. I am not all that familiar with Solidworks or CAD in
    general, I am more used to software geared more towards art like 3d
    Studio Max.

    My real problem I need help with has been in keeping the curvature
    somewhat continuous. I keep reading about the importance of this for
    asthetic products but apparently Solidworks has trouble doing this. It
    looks decent in the Solidworks viewport but I don't know how good the
    actual casting will come out. The continuous curvature lofts and
    fillets have failed in every situation i have tried to use them on this
    model. Is there something simple that I am missing, or is this just
    not the job for Solidworks? I have access to ProEngineer as well but
    no idea how to use it. I am not doing this commercially, yet at least,
    but I am looking to actually manufacture this part.

    This is what the model looks like so far. Some parts are still
    relatively sloppy. Any tips or discouragement from this program?

    http://kwalker.ms11.net/iron2.jpg
    http://kwalker.ms11.net/curve.jpg
     
    khdubya, Aug 2, 2005
    #1
  2. khdubya

    jon banquer Guest

    wrote in
    Download VX 11 and see for yourself how much better VX 11 is than
    SaladWorks when it comes to curvature continuous.

    http://www.vx.com/freeeval.cfm

    jon
     
    jon banquer, Aug 2, 2005
    #2
  3. khdubya

    neil Guest

    Just a caution - you probably shouldn't show your design publicly otherwise
    you won't be able to protect your intellectual property rights.
     
    neil, Aug 2, 2005
    #3
  4. khdubya

    khdubya Guest

    Im more interested in learning how to do this than creating a product.
    I am really only doing this to build some sort of portfolio anyway.
    Thought showing it might be help someone to point out where I'm going
    wrong with the surfacing techniques.
     
    khdubya, Aug 2, 2005
    #4
  5. khdubya

    neil Guest

    ok sorry just checking,
    I read from your first post you were going to make this part with a mind to
    production later... as a help starter have you seen Ed Eaton's ppt
    tutorials? http://www.dimontegroup.com/Tutorials.htm
     
    neil, Aug 2, 2005
    #5
  6. khdubya

    Cliff Guest

    <snicker>
    Poor jb's totally clueless again.
     
    Cliff, Aug 2, 2005
    #6
  7. khdubya

    MM Guest

    Nice lookin models. It should be very easy to create curvature continuous
    surfaces for these, there are some rules though.

    It's pretty easy to create conditions that don't work. Generally speaking,
    CC surfs "don't" work when one of the boundaries is composed of elements (or
    intersections) that aren't CC. There are probably some basic mathematical
    reasons for this, makes sense to me anyway. Analytic to CC seems to work OK.

    Mark
     
    MM, Aug 2, 2005
    #7
  8. I'd say you're doing really well for someone who isn't that familiar with
    CAD or SolidWorks. Extremely well!
    The two tools that seem to help me most as far as how things are going to
    look are zebra stripes on the faces and curvature combs on the splines. But
    I'm an engineer, not an artist.
    Curvature continuous lofts and fillets are relatively new in SolidWorks. The
    user interface isn't the greatest and they're not very robust. It could be
    that the tools just aren't up to it, but since they failed every time you
    tried, I suspect that you are doing something to make it harder than normal.
    You might want to try some very simple test cases, starting with analytic
    base geometry to see if you can figure out where the problem lies. Mark's
    advice seems reasonable and you should definitely follow Neil's suggestion
    and get Ed Eaton's Curvy Stuff tutorials.
    Pro/E has been doing this kind of work longer and has a better reputation
    for capability. The "old" user interface sucked big time and I wouldn't want
    to jump into it without training. The "new" (Wildfire) interface is very
    much like SolidWorks, so you might be able to get up to speed pretty
    quickly. Some of the more esoteric functionality, like curvature continuous
    surfacing, may still use the old interface, though.

    Jerry Steiger
    Tripod Data Systems
    "take the garbage out, dear"
     
    Jerry Steiger, Aug 3, 2005
    #8
  9. khdubya

    RayDOsity Guest

    Give Rhino a try.

    Mike S
     
    RayDOsity, Aug 3, 2005
    #9
  10. khdubya

    Cliff Guest

    Looks nice to me, BTW.
    Not that I'd know what might be wrong, if anything?

    Far, far better than anything poor jb ever
    saw in a demo I expect, anyway.
     
    Cliff, Aug 3, 2005
    #10
  11. khdubya

    khdubya Guest

    I got the model where I want it but I am getting some serious
    flexibility issues. Everytime I make a slight edit to a sketch, like
    changing the loft of the club by as little as 1 degree, I have to go in
    and fix all the lofts. Guide curves get switched to profiles, profiles
    to guide curves, and totally unrelated curves get thrown in there too.

    I was planning on doing some FEM on this model and if I have to go
    through and reset all the surface features for every iteration of each
    of the 8 different irons, what a pain. Is there some way to get it to
    keep these this stuff strait?
     
    khdubya, Aug 4, 2005
    #11

  12. Something pathological is going on with your model. Lofts, sweeps and fills
    are twitchy, so seemingly minor modifications can often cause them to fail
    or behave strangely, but they usually don't change guide curves and profiles
    around. I've seen them lose guide curves or profiles, so that they have to
    be selected again, but I haven't seen them switched.

    Jerry Steiger
    Tripod Data Systems
    "take the garbage out, dear"
     
    Jerry Steiger, Aug 5, 2005
    #12
  13. khdubya

    ed1701 Guest

    "Something pathological is going on with your model"
    I'll ditto what Jerry wrote. I have never seen guides and profiles
    flip - the closest I have seen is last week when they appeared in the
    wrong order under the loft in the Feature Manager, but that is pretty
    trivial.
    It would help if we knew what version of Swx and what service pack you
    are running. These things are very sensitive to version.

    One other thought - by any chance did you use contour selection or
    smart selection? I have had some bad experiences with both and simply
    do not trust them.

    BTW - Your model may not be a suitable candidate for configurations
    anyway if you need to manipulate loft connectors to get the loft to
    behave. In SWx 2005 (at least up to sp3.1) I am seeing the connectors
    resetting every time I make a change to profiles or sometimes guides.
    As you cycle through your configs you will have to redo the connector
    edits.

    I just did a series of five family parts that would have been a nice
    job for configurations were it not for this. So instead I made one,
    got it right (we even built and tested it) then saved it as 4 new parts
    to make the other 4 versions. It's sort of a drag but saved time
    over the long run.

    -Ed
     
    ed1701, Aug 5, 2005
    #13
  14. khdubya

    khdubya Guest

    I am using 2005, don't know which service pack. I'll have to check
    next time I am in the lab.

    I simplified simplified the features and I have gotten it so that it
    just loses one profile in one loft, the same one, everytime I rebuild.
    I was really afraid I might not be able to use configurations,
    hopefully I can find a way to work it.
     
    khdubya, Aug 5, 2005
    #14
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