Getting regions to render on both sides in orbit views

Discussion in 'AutoCAD' started by Matthew Taylor, Sep 10, 2004.

  1. Is it possible to force regions to render on both sides in accelerated
    3D views in 2004? It seems strange to me that they don't, as 3D faces &
    lines with a thickness both render on both sides.
     
    Matthew Taylor, Sep 10, 2004
    #1
  2. Matthew Taylor

    gruhn Guest

    Is it possible to force regions to render on both sides in accelerated
    I don't know. Couldn't find anything in help. But that's no guarantee.

    Programmers did have to do extra work to make the other things two sided.
    Perhaps it was just a choice to make regions more... ... "pedestrian so
    far as 3d programmers are concerned."
     
    gruhn, Sep 11, 2004
    #2
  3. Is there even any easy way to flip the orientation of them - or to
    determine what the orientation will be when a set of lines are converted
    into a region?
     
    Matthew Taylor, Sep 11, 2004
    #3
  4. Matthew Taylor

    gruhn Guest

    Is there even any easy way to flip the orientation of them - or to
    I have a couple ideas. I check...

    OK, the computer graphics answer would be "to see the shape, draw counter
    clockwise." This does not appear to be AutoCAD's (2002) answer.

    AutoCAD's answer appears to be "visible face is determined by +Z in the
    UCS."

    I tried to confuse it by making a bunch of little regions then flipping them
    then unioning a bunch and the resulting region pointed up correctly.

    If you need to flip the orientation of a region you can mirror it "through
    its plane". Um... create your region on the ground, XY plane in world UCS.
    Switch to Front UCS then mirror region about X axis. Delete original. Region
    stays in place but now faces the other way.

    If this were 3ds, you'd be able to extrude the region by 0 and make it a
    solid. But this is AutoCAD and it demands a non-zero extrusion.

    Which brings up the question of why you are worried about the orientation of
    your regions. Are you sure this is the way you want to model? I know there's
    a ton of different ways to use AutoCAD for 3d so maybe yours _is_ good for
    you.
     
    gruhn, Sep 11, 2004
    #4
  5. This is an interesting point though, & giving it a very small extrusion
    migt be enough to fix the problem quickly when it occurs
    Thanks for all the suggestions. Below is an explanation of how the
    models are being created at the moment.


    For the last eight years or so I have tried to avoid using AutoCAD for
    3D as it annoys me so much for a wid range of reasons. I have instead
    usualy tended to use Microstation (This is not to say I do no 3D work in
    AutoCAD, or am unaccustomed to it - I just try & avoid using it wherever
    possible). Some of the models go through to 3DS Max for rendering
    eventually - via DWG format, but this is not a problem as Max will
    interpret the regions correctly.
    However, someone else that I work with wants to set up the models as
    shaded orbit views in AutoCAD so that they can be rotated on screen
    while he is showing them to a client (yes, there are other ways of
    achieving this, but he wants to do it in AutoCAD as that is the program
    he is familliar with). In Microstation it is very easy to create complex
    surfaces (a lot easier than Acad anyway) so there is a higer number of
    regions in the exported files than you might get in a file purely
    modelled n AutoCAD.
    Microstation is very flexiblever its export options though, & does allow
    the creation of shapes as 3D faces, rather than regions - but this
    involves setting the accuracy for curves, & also makes the model a lot
    more awkward for someone else to edit IMHO, as many of the faces ave
    invisible edges & then they are grouped into blocks.

    I still see this treatment of regions as single sided as odd behaviour
    by AutoCAD, & I would far prefer to find a way of displaying them
    correctly in shaded views than altering the technique used to create my
    models.
     
    Matthew Taylor, Sep 12, 2004
    #5
  6. Matthew Taylor

    gruhn Guest

    This is an interesting point though, & giving it a very small extrusion
    If you are going to be going into solids later, this will piss you off. If
    you are keeping to various flat "panel" thing (region, 3dface) it should
    work ok. It might be a performance hit.
     
    gruhn, Sep 13, 2004
    #6
  7. Matthew Taylor

    Tim S Guest

    In Options - System - Properties - Geometry, uncheck Discard back faces to
    shade both sides in viewports

    To render both sides, click Render - More Options - Face Controls, uncheck
    discard back faces.
     
    Tim S, Sep 14, 2004
    #7
  8. Matthew Taylor

    gruhn Guest

    In Options - System - Properties - Geometry, uncheck Discard back faces to

    Dang.

    Thanks.
     
    gruhn, Sep 14, 2004
    #8
  9. I only just saw your message after being away from internet connection
    for a few days.
    Many thanks for finding the solution to the problem - I imagined that
    there had to be a setting somewhere that would control this, but did not
    find it anywhere when I was searching through the settings.
    Thanks again.
     
    Matthew Taylor, Sep 22, 2004
    #9
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