I've heard this one too many times now from too many people. I know these people aren't stupid, and they're not malicious, they're just taking for granted information given out by corporate Tech Support and even in the Help file which is demonstrably incorrect. The myth which has circulated for many years now is that for large patterns, Geometry Pattern is faster than non-Geometry Pattern because using the option disables the parametrics which have to be calculated at each instance. This has been SW's response when a sheet metal user tries to perforate a sheet with 1000 hexagonal holes for a ventillation grate or something like that. This is documented in the Help file as late as SW2007 sp1. You can find it in the Help index under Geometry Pattern. I want to put an end to the myth that the Geometry Pattern option can in any way be considered a performance enhancing option. It can not. Try it yourself. I ran tests in 2001 and again in 2007 that confirm this. Create a 20 x 20 pattern of circular cuts on a flat plate. CtrlQ a couple times and use Feature Statistics. Depending on your computer, the rebuild time increases by something in the range of 30%. The *only* time it speeds up the pattern is when there is an end condition attached to the patterned feature, such as shown in the help. In this situation, however, you cannot claim that the option is used for a performance benefit because it changes the geometry of the result. In the end, this switch should only be used for the type of feature shown in the Help, and only to change the geometry, not for performance. I have ocassionally used the option to make patterns work which would otherwise not work, but this is not completely predictable (at least I can't predict with 100% accuracy when it will make a pattern work and when it won't). The test was originally conducted to show the difference between sketch patterns and feature patterns, which is far more dramatic, ranging from about 300% to 800% increase (feature patterns are far faster than sketch patterns). Further, Verification on Rebuild shows approx. a 10x increase in rebuild time over sketch pattern times, and 0 (that's ZERO) percent increase for feature patterns. Verification on Rebuild build times seem to increase exponentially with the number of faces, and depends to some extent on the part geometry or construction methods. This is why parts with fillets take a much larger hit than parts with only the big faces blocked in, and why multibody parts rebuild faster than single body parts with VOR turned on. (if a single part has 100 faces, VOR checks 10000 (100*100) combinations, but if you have 10 bodies with 10 faces each, VOR checks 1000 (10*10*10) - its the same number of faces, but fewer combinations, because faces don't have to be checked between bodies. Anyway, SW please take this reference out of the help file, Tech Support please stop spreading this fallacy.