fillets - how?

Discussion in 'SolidWorks' started by bob zee, Nov 28, 2006.

  1. bob zee

    bob zee Guest

    bob z. is designing a die right now. bob z. is at a level of
    frustration that is incomprehensible to most humans. check the link
    for one of the many problem areas:

    http://bobzee1.googlepages.com/filletissues

    what would be the best way to *force* a fillet onto these edges? the
    fillets are there now, they are just not BIG enough. bob z. was
    thinking of this line of attack - what do you think?

    1. offset surfaces (both faces) and then trim them and then create a 3d
    sketch and use that for guide curves for a loft?

    2. bob z. got lost typing number 1, so he can't think of anything for
    number 2...

    bob z.
    p.s. out in the west texas plains of el paso...
     
    bob zee, Nov 28, 2006
    #1
  2. bob zee

    dvanzile3 Guest

    Looking at the feature tree this seems to be an imported part so it
    doesn't look like you have any control of changing or removing fillets
    from the feature tree.

    that being said....

    This sounds like a handy job for the "delete face" and patch feature.
    What I think you want to do since the existing fillets are too small...

    control select all the fillet faces that make up the area that you
    would like to change or remove the fillet in this case. Think of it as
    selecting all the faces of the fillet that you would like to set to 0
    and create an edge. Once you have all these faces of the fillet
    selected,
    right click and under the "face" subset there should be "delete face"
    option. (If it's not there you need to turn it on by custimizing the
    menu). Once you bring this option up select the
    "delete and patch" option.

    Sometimes you have to play with the order of fillets of some blend into
    each other. But hopefully if the geometry isn't too complicated it
    will have successfully set those to sharp edges.

    If you were able to get to this point you should be able to just add
    the fillet size to your liking and life should be good. If you are
    having issues with the "delete face" feature...
    you may have already killed one of your coworkers by the time you read
    this. ; )

    Good luck!
     
    dvanzile3, Nov 28, 2006
    #2
  3. bob zee

    matt Guest

    bob zee wrote:
    ....


    If bob z. can visualize where bob z. would like the edges of the fillet
    to be, then bob z. could use split lines to place the edges of the
    fillets. This might take some time and might require split lines from a
    couple different directions. Then use Delete Face with the Delete option
    to remove the faces that are where the fillets are spoda go (between the
    edges of the fillets). Then bob z. could loft in fillets between the
    edges. If bob z. lofts the fillet in smaller sections, bob z. can even
    blend together fillets that collide.

    There are magic four letter words bob z. can use to shame fillets into
    working, but use that as a last resort, along with beating on the Esc key.
     
    matt, Nov 28, 2006
    #3
  4. bob zee

    dvanzile3 Guest

    oh.. one more thing. If the egdes were sharp to begin with and SW just
    won't let you put in a large fillet. Have you tried a "face blend"
    fillet? If this doesn't work you may have to get fancy and try loft
    faces together after split lines and deleted faces. But hopefully you
    won't have to do this.

    Don
     
    dvanzile3, Nov 28, 2006
    #4
  5. bob zee

    bob zee Guest


    OUT IN THE WEST TEXAS TOWN OF EL PASO...

    bob z. just got corrected by someone up. way up. way up high on that
    ladder!

    bob z.
     
    bob zee, Nov 28, 2006
    #5
  6. bob zee

    bob zee Guest

    yes, the edges are sharp. the imported feature didn't have any fillets
    on it. bob z. has tried the face blend fillet and isn't having a lot
    of luck with that, either.

    bob z.
     
    bob zee, Nov 28, 2006
    #6
  7. bob zee

    TOP Guest

    BOB Z MIGHT HAVE TO LEARN TO USE THE ATOMIC BOMB OF FILLETS. WORKS
    EVERY TIME.

    EXTRUDE A BLOCK OF MATERIAL UP OUT OF THE SURFACE. THE BLOCK IS A STOP
    FOR THE FILLET. IT MUST BE BIG ENOUGH TO STOP THE .25 FILLET. PLACE THE
    BLOCK IN THE LOCATION WHERE THE FILLETS HAVE TROUBLE.

    FILLET UP TO THE BLOCK FROM ALL DIRECTIONS.

    THEN USING THE EDGES OF THE FILLET WHERE THEY INTERSECT THE BLOCK AND
    ANY OTHER EDGES NECESSARY CREATE A FILL SURFACE FEATURE.

    USE THE FILL SURFACE FEATURE TO TRIM AWAY THE PROTRUDING PART OF THE
    BLOCK.

    P.S.
    This was something Ed Eaton showed me. I don't take credit; I just use
    it.


    PPS
    If fillets as large as you need were formed there, would any of the
    starting surfaces be consumed and changed in form? In other words, does
    doing what you are going to do change the design, form fit and
    function?

    PPPS
    There are a lot of little sliver surfaces in your imported part. These
    are not good. Prior to any work did you run a TOOLS/CHECK with
    Verification on Rebuild turned on? CTRL Q. Import diagnostics. Did you
    try exporting to VDAFS? VDAFS has a very stringent checker. It may turn
    up trouble that other means won't. Did you turn on surface curvature
    shading and look for "whopper jawed" surfaces? This is just GIGO
    checking.

    PPPPS
    You can always load a trial version of Rhino and fix it. Sometimes I
    wonder about jobs like this. There is really no design intent issue and
    history based modeling can get in the way more than help. More than
    that, this kind of imported geometry more often than not is not
    conducive to SW way of doing things for many reasons.
     
    TOP, Nov 29, 2006
    #7
  8. SMA realizes Bob Z's pain but cannot help note that Bob Z is designing
    a die and also concerned about making external radii large. What SMA
    knows is that external radii on that feature have no value since the
    internal radii (on the far side) are the things one cares about since
    the radii are on the "tension"side of the material (internal radii on
    the die side may be sharp since the radius in question is controlled
    from the other side of the material - the punch controls material here
    and the material on the die side - visible here - is in tension and
    will conform to the punch - the rule is not always true, but looks true
    here). SMA also notes a painfully sharp draw radius near the flange -
    SMA envisions a ripped part or a part that will perhaps require an
    intermediate reduction to get that sharp radius (GRIN).

    What SMA has done is steal the faces from the punch side and build a
    punch block around it with surfaces only (likewise with the die). SMA
    noted while doing this type of punch and die design that using surfaces
    made SMA feel very good about life and that trying to carve up a solid
    part is just pure pain. SMA now uses surfaces only to do this sort of
    work. SMA suggest that Bob Z. might be happy this way too . . . SMA
    used to believe that cavity was a good tool for doing complex punch/die
    blocks from an imported part, but SMA felt much pain in doing this.
    SMA still totally believes in cavity when the draw has clean straight
    sides that lend themselves to carving away, but mostly SMA believes in
    the utility and good behavior of surfaces for editing these
    multifaceted parts will also make Bob Z. happy if he decides to try
    this method.

    Good luck man . . .

    SMA
     
    Sean-Michael Adams, Nov 29, 2006
    #8
  9. bob zee

    Bo Guest

    Sometimes I have just reconstructed the part from scratch after getting
    enough dimensions one way or another. I can't tell by looking whether
    most of the surfaces are prismatic or not.

    Working with imported geometry is not my idea of fun. I don't know if
    I heard whether or not Feature Recognition worked, but I assume it
    didn't do very good.

    Even with prismatic surfaces, Radii have presented a problem for me in
    getting them to all "work". I have had to spend hours going through
    complex parts where radii run through dozens of edges and all have to
    blend together right.

    I have changed the order of radii, types of radii and sometimes been
    forced to add small radii from .01 to .1" on two intersecting surfaces
    to get a radii at their intersection with another surface to fillet
    properly. When the angle is slight like a draft angle of maybe 5
    degrees, I have at times had to put in a 1" to 5" radii on the meeting
    of two surfaces, in order to get their edges to Fillet properly with a
    3rd surface.

    Bo
     
    Bo, Nov 29, 2006
    #9
  10. SMA realizes Bob Z's pain but cannot help note that Bob Z is designing
    a die and also concerned about making external radii large. What SMA
    knows is that external radii on that feature have no value since the
    internal radii (on the far side) are the things one cares about since
    the radii are on the "tension"side of the material (internal radii on
    the die side may be sharp since the radius in question is controlled
    from the other side of the material - the punch controls material here
    and the material on the die side - visible here - is in tension and
    will conform to the punch - the rule is not always true, but looks true
    here). SMA also notes a painfully sharp draw radius near the flange -
    SMA envisions a ripped part or a part that will perhaps require an
    intermediate reduction to get that sharp radius (GRIN).

    What SMA has done is steal the faces from the punch side and build a
    punch block around it with surfaces only (likewise with the die). SMA
    noted while doing this type of punch and die design that using surfaces
    made SMA feel very good about life and that trying to carve up a solid
    part is just pure pain. SMA now uses surfaces only to do this sort of
    work. SMA suggest that Bob Z. might be happy this way too . . . SMA
    used to believe that cavity was a good tool for doing complex punch/die
    blocks from an imported part, but SMA felt much pain in doing this.
    SMA still totally believes in cavity when the draw has clean straight
    sides that lend themselves to carving away, but mostly SMA believes in
    the utility and good behavior of surfaces for editing these
    multifaceted parts will also make Bob Z. happy if he decides to try
    this method.

    Good luck man . . .

    SMA
     
    Sean-Michael Adams, Nov 29, 2006
    #10
  11. bob zee

    bob zee Guest

    bob z. isn't quite sure he has the brain power to pull that one off.
    :~(

    bob z. extended the surfaces far enough to allow for the radii to be
    formed without consuming the needed surfaces.

    bob z. did a 'roundtrip' through IGES and it came back in as a surface
    with errors - ran the diagnostics and it fixed the gaps and then bacame
    one imported feature.

    bob z. has played with rhino just enough to know that he would/could
    really screw up this part.
    :~)>
     
    bob zee, Nov 29, 2006
    #11
  12. bob zee

    bob zee Guest

    bob z. is trying to create really large external radii so that the
    internal radii on the far side are big - so, yes bob z. is in total
    agreement with you (he thinks, anyway because he has NEVER designed a
    die before). the painfully sharp radius near the flange will be
    bigger, bob z. is still in the in-process stages.


    bob z. started out with surfaces on this project. we had a wooden
    check fixture (gage?) that was sent out and an iges file with the
    surfaces was sent back to us. after going through several iterations,
    bob z. ended up with what we see in the picture - one imported solid
    feature and fillets that don't work...

    Thank you! You have helped tremendously.
    :~)>
     
    bob zee, Nov 29, 2006
    #12
  13. bob zee

    bob zee Guest

    bob z. is going to try this method right now.

    bob z.
     
    bob zee, Nov 29, 2006
    #13
  14. bob zee

    bob zee Guest

    if one of these many ideas don't work for bob z. by about noon today,
    bob z. will post this file somewhere on the 'net for download.

    you guys have been way too helpful. everyone that has responded to
    this thread deserves riches beyond comprehension! you guys rock. all
    of you.
    :~)>

    bob z.
     
    bob zee, Nov 29, 2006
    #14
  15. bob zee

    TOP Guest

    Sometimes round trips through IGES are not enough. That certainly does
    not eliminate slivers and slivers are what you have. They are as
    aggravating in a model as they are in your finger and need to be
    removed. No automagic way to do that.

    My point about Rhino is simply that the problem at hand really isn't
    one in which "Design Intent" comes into play as strongly as "Get the
    job out yesterday". Do you have as much time to play with the model as
    you do to learn another tool?
     
    TOP, Nov 29, 2006
    #15
  16. bob zee

    bob zee Guest

    these slivers are DEADLY.
    :-(

    very good question. unfortunately, bob z. is not sure how to answer.

    bob z.
     
    bob zee, Nov 29, 2006
    #16
  17. bob zee

    bob zee Guest


    bob z. just got the fillets MOSTLY figured out. bob z. will stay away
    from the girls.
    :~)>

    bob z.
    p.s. they had training. *i* have google.
     
    bob zee, Nov 30, 2006
    #17
  18. bob zee

    ed1701 Guest

    This was something I picked up from Jason Pancoasts filleting
    presentation in 2001, and I understand that he got it from Keith
    Pederson.
    All I contributed was recognising its power and showing a few more
    common examples, to dissect the "why's" of it, and apparently most
    important of all- to tag it with a cute/memorable catchphrase.
    It also works with drafts sometimes (and shells, and all sorts of other
    problems)
    Just want to put credit where it is due (i.e. not on me. As a policy I
    don't like to regurgitate other folks stuff, but this one was just too
    darn useful. All my ppt slides say I stole it wholesale from Pancoast)
    Ed
     
    ed1701, Dec 1, 2006
    #18
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