Hi, Is it possible to make Dome, Or How I can make plastic walls with arcs? Dany.
: Hi, : Is it possible to make Dome, It might be possible, but there are restrictions: * You may need a license to access Advanced features * You'll need to set the config option ALLOW_ANATOMIC_FEATURES to Yes * You'll be able to apply doming to only certain types of geometry, such as planar or cylindrical surfaces. There's some pretty good stuff available in Help under the Model section, including even some illustrations. : Or How I can make plastic walls with arcs? You may find that domed walls is not what you were looking for. But, Pro/e provides many other ways to create arced, curvy walls as either solids, thin solids or surfaces, for example * Revolve ~ simplest way to make curved walls is to revolve a curvy cross section around an axis; * Blend ~ sketch the top section of your part, sketch the middle section larger and the bottom section as smaller which, as a smooth blend, automatically generates curved sides; * Rotational blend ~ blends rotationally between adjacent sections. All that's required is planes to sketch the sections on and even these can be created 'on-the-fly'; * Sweep ~ use the top edge of your blocky solid to sweep an arc/ellipse/spline around the outside of your part to produce curved walls; * Swept blend ~ combines sweep trajectories with blend sections to produce blends which follow curves or edges of a part; * Variable Section Sweep ~ several curves control the sweep direction as well as the size/shape of the swept section. The more variable the section geometry (e.g. splines or ellipses), the more control you have over the final shape; * In addition, there are surfaces, like Boundary Blends and style surfaces which allow the creation of high curvature surface details. Style surface, particularly, make this easier by incorporating curve and surface creation tools as well as complete control over connections with adjacent/tangent surfaces. All it takes is learning the tools and you can create any shape imaginable.