Distributed rendering

Discussion in 'Microstation' started by Chris, Oct 28, 2003.

  1. Chris

    Chris Guest

    Is there something built into microstation or a 3rd party product that
    will let us distribute rendering across multiple machines? 3ds max
    has a great system built in and it would be great if there were
    something available for microstation too.

    Thanks in advance for any info!!!!!
     
    Chris, Oct 28, 2003
    #1
  2. I think what you are referring to is a rendering farm. I believe that the
    closest thing that MicroStation has is "banded rendering" which is a little
    different.

    Search in MicroStation help for "banded rendering" and you 'll find more
    information.
     
    Inga Morozoff [Bentley], Oct 28, 2003
    #2
  3. Chris

    Bear Guest

    Couple of ways to do this.

    The first is as Inga says when producing a single image. Banded rendering
    lets multiple machines render bands of an image to speed up the process.

    In animation you can have machines render frames by joining in on the
    animation
    production.

    HTH.

    --
    Sean Forward (Bear)

    http://aussiebear.com



    http://fishingwa.com

    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    I live in my own little world, but it's ok, they know me
    here.
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

    I think what you are referring to is a rendering farm. I believe that the
    closest thing that MicroStation has is "banded rendering" which is a little
    different.

    Search in MicroStation help for "banded rendering" and you 'll find more
    information.
     
    Bear, Oct 29, 2003
    #3
  4. Chris

    Chris Guest

    Let me clarify a little...Firstly we have V8. Is there a way to
    automate the banded renderings. Somekind of system that would hand
    out bands and receive them when they are done, then hand out the next
    one. We wouldn't need to configure each machine individually.

    Also, my guys tell me that each machine still has to generate its own
    lighting solution. Is there a way for them to collaborate on this
    process then share the solution?
     
    Chris, Oct 29, 2003
    #4
  5. Chris

    Bear Guest

    You simply need to use the bnd file created for each machine to work in the
    process.

    To make processing simpler, create a solution which can then be saved and
    used
    by each machine. This will also make sure the same pre-processing has been
    done
    for each.

    The only time this will not work is in animation where objects move. This
    requires a new
    solution to be created for each frame as shadowing changes.

    HTH.

    --
    Sean Forward (Bear)

    http://aussiebear.com



    http://fishingwa.com

    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    I live in my own little world, but it's ok, they know me
    here.
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

    Let me clarify a little...Firstly we have V8. Is there a way to
    automate the banded renderings. Somekind of system that would hand
    out bands and receive them when they are done, then hand out the next
    one. We wouldn't need to configure each machine individually.

    Also, my guys tell me that each machine still has to generate its own
    lighting solution. Is there a way for them to collaborate on this
    process then share the solution?
     
    Bear, Oct 30, 2003
    #5
  6. Chris

    karsten Guest

    put the files on a newtorked drive.

    Was asked to try to do this once in a company using PDS with lots of
    machines with lots of memory.

    One problem you'll get perhaps is zero byte files.
    Seems it's a long tem bug if two or more files try to render from one setup.

    Answer is to either set up a perl script or something to look for 0 length
    files then delete them, those frames are then rerendered as long as one or
    more machines haven't finsihed.

    Mind you, the render farm option of 3D is better and faster I've heard.

    Karsten
     
    karsten, Nov 2, 2003
    #6
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