Display Mode Constant/Smoth visa Phong in 3D

Discussion in 'Microstation' started by Artur Gralla, Oct 1, 2003.

  1. Artur Gralla

    Artur Gralla Guest

    Hey,
    I prepare some 3d-objects in Microstatin v7 and I wonder when the display
    mode is Phong, I get the right colors, but not using the mode constant and
    smoth. Her I get very dark red view of the objects and I do not know what is
    control this effect.
    For answers thanks a lot,

    Artur
     
    Artur Gralla, Oct 1, 2003
    #1
  2. Hi,

    Take a look into the Global Lighting dialog box and adjust as necessary both
    the color and intensity.

    The differences between mentioned shader modes are:

    Phong calculates the reflected light intensity and color per each pixel.

    Smooth does it per vertex of each polygon and interpolate values in between.

    Constant sums values at vertices of each polygon and average the value for
    the whole polygon.


    HTH
    /Chris Z.
     
    Chris Zakrewsky, Oct 1, 2003
    #2
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