Delete Bodies??

Discussion in 'SolidWorks' started by Arlin, Nov 12, 2003.

  1. Arlin

    Arlin Guest

    Looking at some of the beautiful models some of the people on this NG
    are sharing, (thanks!!!, you know who you are), I am curious as to if
    anybody has any best practices regarding the "extra" surfaces that often
    result.

    I just think the Delete Body feature should be used more to get rid of
    these construction surfaces as soon as they are no longer needed,
    instead of just hiding them. This, IMO, would make the model easier to
    reverse engineer and understand.

    Anyone tried this?
     
    Arlin, Nov 12, 2003
    #1
  2. Arlin

    MM Guest

    Arlin,

    Delete "solid bodies" doesn't really delete. It creates a feature, that when
    deleted, restores the solid bodies. I've already had a "talk" with one of
    our I.D. guys on the proper use of multi-body solids. Seems he thought it
    would be a good idea to knock out a quick concept using MB instead of an
    assembly. OK...., Then he thought all he had to do to finish the design was
    hide the unused solids in each part, save as a different name, and bring all
    fifty of the parts together into an assembly. Of course each of the fifty
    parts (not simple ones either) had fifty other parts residing in them that
    were hidden. You can imagine how big the data base was....sheeees !!!!

    Creating a delete body feature didn't seem to make it much smaller, but it
    did allow me to translate indiviual parasolids, to my CAM system, without
    the whole assembly popping up. We agreed that he would be more organized in
    the future. He would keep the features for each discreet body in a seperate
    folder. This way unneeded geometry can be truley deleted without having to
    untangle a hairball.

    Regards

    Mark
     
    MM, Nov 12, 2003
    #2
  3. Arlin

    JJ Guest

    I guess this suggestion is a little late but if a you use 'Split Part' on a
    MB part, it will automatically create separate parts from each body as well
    as the assembly. Each part will only have one feature because it is derived
    from the original MB part so the database would be relatively small.

    JJ
     
    JJ, Nov 12, 2003
    #3
  4. Arlin

    Arlin Guest

    Yes, I understand your point here. Multibodies are not a substitute to
    assemblies. I agree.

    I was more concerned with surface models in my original post. In many
    situations, construction surfaces are used in 'curvy stuff' for things
    like guide curves and tangency constraints. In the end, I often see a
    whole slew of surfaces, only a few of which actually represent the final
    model; the rest are usually just hidden. Even if the surface model is
    solidified, a bunch of extra hidden surfaces are left.

    I just think it may be a better modeling practice to add a delete body
    feature for each construction surface as soon it is no longer needed.
    This cleans up the model and clarifies intent.
     
    Arlin, Nov 12, 2003
    #4
  5. Arlin

    JJ Guest

    'Delete Surface' might be better and/or more efficient. Then again, it may
    not.

    JJ
     
    JJ, Nov 12, 2003
    #5
  6. I have been doing this for a while, and discovered I like it A LOT. It
    really helps make complex models easier to follow and quicker to edit,
    especially when surfacces or extra solid bodies are created just for
    workarounds, establishing drafts at parting lines, or other local uses.

    Of course, there will be a hit on rebuild time, so one has to strike a
    balance between the time blown scanning a complex featrue tree trying to
    find just the thing to adjsut, and the processors time.

    -Ed
     
    Edward T Eaton, Nov 12, 2003
    #6
  7. Arlin

    Arlin Guest

    Hmmm... never really thought about the performance impact. Does a
    delete body feature really take much processing time? I would expect it
    to be pretty simple. After all, no complex calculations need to happen;
    just remove a body from the part database.

    Guess I will need to do some investigating...
     
    Arlin, Nov 12, 2003
    #7
  8. Arlin

    TheTick Guest

    "Delete Body" definitely has a useful place in SW. Like all features,
    it has the potential to be grossly misapplied.

    I use delete bodies at the end of a model to eliminate "tool surfaces"
    that aren't consumed by features such as "cut with surface". It makes
    for a cleaner model. Also, the deleted body isn't likely to
    spontaneously reappear in another configuration, as can happen when
    just hiding a body.

    Also, a deleted body won't show up in an export. Yes, I know I can
    export only selected bodies. However, sometimes sales gets ambitious
    and does their own exporting!
     
    TheTick, Nov 13, 2003
    #8
  9. Arlin

    kenneth b Guest



    yikes! sales has access to models?
     
    kenneth b, Nov 13, 2003
    #9

  10. Arlin,

    I'm confused by this. How does removing the surfaces that defined the edges
    and tangencies clarify design intent? To me, it's the other way around. If
    the surfaces really are gone, then I've got no way to get back to the design
    intent. Hiding the construction surfaces so that they don't obscure the
    final part seems the best solution to me.

    Jerry Steiger
    Tripod Data Systems
     
    Jerry Steiger, Nov 14, 2003
    #10
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