Decal throught transparent material Q

Discussion in 'SolidWorks' started by daniel, Jun 9, 2005.

  1. daniel

    daniel Guest

    I have been trying to simulate a silkscreen graphic on one side of a
    transparent Plexi part. The decal would be printed with white, then the
    graphics on top, so the effect would be on the front side to see the
    graphic, but on the back side to only see white.

    I have been doing these very simply using PW system options to use SW
    materials, not physical materials. I have simply selected white
    material, and changes the transparency to 60%. Great thing about this
    is it renders really fast, even with a lot of graphic applied.

    I have tried without success to:
    1.
    select the face and make it non-transparent. This looks correct on
    screen and rendered, but as soon as there is a decal, regardless of the
    decal setting, it shows through from the back.
    2.
    apply a white decal under the image decal. I would think this should
    work since the stacking order of decals does work, but it may not like
    or recognise white? Looks the same with the other image coming through.

    I actually have 2 decals already stacked - a logo, and an image under
    it. That looks correct from both sides, i.e. the logo as the top decal
    shows only from the first side, but is blocked by the image below it
    when viewed from the other side.

    3. I also tried making a surface offset to apply to graphics onto, but
    that does not work either.

    Anyone with a trick up their sleeve?

    Daniel
     
    daniel, Jun 9, 2005
    #1
  2. daniel

    daniel Guest

    Small correction to the info below – in fact, the layered decals only
    look correct from the first side. All decals show through the backside.

    I am assuming this has something to do with surface normals. When you
    make a rectangular block transparent, the inside faces are pointing
    inward, and cause the decals to all be visible.
     
    daniel, Jun 9, 2005
    #2
  3. daniel

    YouGoFirst Guest

    I would suggest making the decal a part that is very thin, then applying it
    to your clear part.
     
    YouGoFirst, Jun 9, 2005
    #3
  4. daniel

    daniel Guest


    Yes, that will work, but it is "dirty" :))

    I have not tested it, but I think this is a problem for most programs
    relative to surface normals.
     
    daniel, Jun 13, 2005
    #4
Ask a Question

Want to reply to this thread or ask your own question?

You'll need to choose a username for the site, which only take a couple of moments (here). After that, you can post your question and our members will help you out.