Customizing lighting in Photoworks.

Discussion in 'SolidWorks' started by Raphael, Nov 28, 2005.

  1. Raphael

    Raphael Guest

    Hi, I am currently using Solidworks 2005. My question is, is it possible to
    added custom lights in certain locations for rendering in Photoworks. For
    example, I have a lamp which I would like to illuminate, is it possible of
    moving a directional light or something like that within the lamp? Or just
    move a light over a certain object.
     
    Raphael, Nov 28, 2005
    #1
  2. Raphael

    Rock Guy Guest

    You can add lights to your SW/PW file. In the feature tree(near the
    top) there is a lighting folder. Right click on this folder, you have
    the option to add more lighting. There are (3) different kinds of
    lights, spot, directional and point. I would try the point light for
    your example. Once you have created the lights you can right click the
    light and chose properties. This will allow you to change the position
    and settings of the light. SW/PW will only support a maximum of (9)
    lights.
     
    Rock Guy, Nov 28, 2005
    #2
  3. Raphael

    ed1701 Guest

    Rock guy is right.
    One thing to add, though - you have to use a point (best option for
    your application) or a spotlight.. Directional lights are like light
    from the sun - the source is infinitely far away. So you can not move
    a directional light within a lamp. Directional lights only have one
    value, a vector for the parallel rays of light to follow.
     
    ed1701, Nov 28, 2005
    #3
  4. Raphael

    cadguru Guest

    Select the Option to Lock the Light to the model then you can position it
    directly within the lamp and not have it move when you rotate your view or
    select a different camera.

    Here's a sneaky trick.

    Select a flat face where your light will be coming from. (I usually build a
    cylinder body that represents the threaded post of a light bulb that stops
    at the filament location)

    Then select normal to in you view orientation window (spacebar, then dbl-clk
    normal to after making sure you have the appropriate flat surface selected)

    Now while you're looking straight on the face of the "light cylinder" create
    a new spotlight or point light.

    Now select lock to model before you zoom/pan/rotate etc.

    The light will now be placed axial to and in the centroid of the face
    selected.



    Good luck.

    Cadguru
     
    cadguru, Nov 28, 2005
    #4
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