Creative Solutions Come From....?

Discussion in 'SolidWorks' started by Bo, Oct 22, 2006.

  1. Bo

    Bo Guest

    3D CAD for me is an evolution of the design process that significantly
    speeds up the execution of creative ideas. But the creative ideas
    don't come from the 3D or 2D CAD, but they are assisted by them in
    often allowing the examination of more possibilities and more ways of
    accomplishing a project.

    I thought it would be interesting for SWks regulars to note what it is
    that triggers a creative solution in their work. What is it that makes
    your solutions creative & special?

    I expect everyone may come up with different ways of expressing what it
    is that drives their creativity, but I will bet that if people put down
    their creative muse, we will all benefit.

    1. For me, Ol Bo, I will say that the trigger for me is often seeing a
    function done with many parts and asking myself why I can't get rid of
    or combine a number of parts.

    Bo
     
    Bo, Oct 22, 2006
    #1
  2. Bo

    Muggs Guest

    Hey Bo,

    This should be a great thread.

    I've done a million things in my working life (I'm 49) so for me the
    "creativeness" is usually something from my past work experience that will
    trigger a solution or help in whatever I'm struggling with at the moment.
    Not always of course, but I can't tell you how many times I've found the
    answer to a current problem in a past experience. The other thing that gets
    my juices flowing is when I can bring one technology to a whole new set of
    problems. Who would have thought, 30 years ago, that the simple LCD screen
    would permeate so much of our lives?

    Muggs
     
    Muggs, Oct 22, 2006
    #2
  3. Bo

    Bo Guest

    I must admit, I rip apart my competitors products, and sometimes model
    them up so I can analyze them in detail. There are always good reasons
    to rip apart bad products, to identify problem areas.

    Bo
     
    Bo, Oct 22, 2006
    #3
  4. Bo

    efhicks Guest

    Great thread Bo!

    I too tap into previous experience and deeply rooted gear-headedness.
    That's for the functional side of design. For the creative side of design I
    like to coach looking at things from a new perspective. We usually start by
    asking "what would this thing look like if it could look like anything?" I
    don't like to immediately see how a competing product does something
    internally for fear of being forced onto a track of sameness. So first we
    dream, then we refine, then realize. When we start we might look at another
    product to guage a market or mindset but I usually don't want to look inside
    until we've brainstormed a couple times. During the process I might have us
    take a look to compare our approach and keep score. It's important that
    our's look better, have fewer parts, more readily accesible for service,
    etc. Sometimes you find the competitor did things exactly as you would.
    That makes it extra challenging, and it develops respect for the competitor.

    Experience is priceless though. We do product design, hard core engineering
    and industrial design and we consistantly see issues with products from
    "industrial design only" firms that use temporary contract engineers. Since
    they often hire inexperienced talent they often have issues at the
    manufacturing end of things. I prefer double majors in my business; ID and
    ME make the perfect synergistic combination, as well as people with hands-on
    manufacturing backgrounds. At the very least, I require that someone has a
    penchant for taking things apart "to see what makes it tick". I still owe
    my mom a replacement cookoo clock from when I was about 9 years old. Sorry
    mom.

    - Eddy
     
    efhicks, Oct 22, 2006
    #4
  5. Bo

    ken Guest

    Used to piss my dad off. Tore apart a Honda motorcycle that my brother and
    I had. Dad comes home from work and it is completely covering the garage
    floor. Did the same with an old roto-tiller (my grandfather gave us the
    idea on that one though). Wasn't near as much fun putting them back
    together though :^)

    Ken
    "efhicks" <efhicks(at)hicksgroup.com> wrote in message

    Content removed for brevity
     
    ken, Oct 23, 2006
    #5
  6. Creativity, with regards to the solution to problems anyway, is not a
    whole lot more than the problem at hand orbiting in our mind, and
    that fabulous mechanism, solving it maybe 10 different ways, while
    drawing on data from other but similar circumstances in the past. As
    far as the tools that we use, ie. Autocad, Solidworks etc, enhancing
    or increasing the scope of our creativity, it's not going to happen.
    It all happens in our minds, drawing on our hard earned training, past
    but similar situations, and bringing the best of all these past
    solutions to bear on the singular problem at hand. The software and
    hardware that we use is simply a tool to make life easier for us to
    express this creativity, or lack of, on paper. We need to learn to use
    the software to express in dimensional realism, the Machine Tool that
    we are commissioned to design and build, but the Software cannot
    design and build it for us, this is something that we needed to learn a
    long time ago when we were being trained, and if we are unable to do it
    by now, the Software cannot help us. All of our training, and all of
    our past experiences is the powerful driving force that commands our
    brain to relay a message down to our fingertips, and strike an
    otherwise indifferent, unconcerned key, or click on a lifeless
    uncaring icon, and thereby make aware the Software and Hardware of
    our intentions.

    G. De Angelis
    De Angelis Tool
    Valhalla Grafix

    www.deangelistool.com
     
    G. De Angelis, Oct 23, 2006
    #6
  7. Bo

    ed1701 Guest

    Cool thread - sorry about the long response. What started as a few
    notes turned into an essay, but it's a series of strategies that have
    worked over and over again.

    1. (My rule number one) Start with what you know or can't change, and
    fill in what you don't know. If it's a hand held device, start
    with the hand (something you can't change) and figure out how to get
    everything else to work with that. Don't pretend away things because
    they are inconvenient - embrace them as a challenge. Along with that
    goes the principle that you shouldn't just assume that 'what you
    can't change' is something you REALLY can't change - constantly
    challenge those assumptions. I.E. - Does this * really * need to be a
    handheld device??

    2. Embrace your greed and get greedy when designing. I get greedy,
    greedy, greedy when it comes to parts - once I KNOW I have to have a
    part (rule number one), what else can I get out of it? If it's
    sheetmetal, how can I get its function with the fewest bends/setups?
    Does it even have to be sheetmetal? If it's molded, can I do it
    without side-actions by rotating the parting line? Can I get as simple
    a parting line as possible? Etc. Constantly challenge what you are
    doing, and ask "is this the best/simplest/least expensive/most robust
    it can be"? And sometimes, counter-intuitively, that means having MORE
    parts depending on the process or who is manufacturing it. The
    important thing is that you ask the questions and challenge things to
    satisfy your GREED for the best design - it forces the creativity

    3. When in a bind, explain what you are working on - or attempting to
    accomplish - to someone else. Its funny how, when you are trying to
    describe what you are struggling with to someone else, in that
    description you have to face and justify the blind spots or assumptions
    that were preventing you from coming up with that creative solution.
    Its easy to ignore stuff yourself, its harder when you explain and
    justify the problem to someone who's uninvolved. Changing the context
    of a problem opens my mind - I can't tell you how many times I've
    been in the middle of such a conversation and the solution comes to me
    'all of a sudden' and I have to stop and run off to my sketch pad
    or computer.

    4. Don't discount anybody. If someone in a meeting has an issue, a
    perspective, a rut that they can't seem to get out of, if they pass
    on what seems clearly to be a superior solution for one that is weaker,
    STOP... and try to understand their perspective. I'm 'that-guy' in
    a meeting who, when hearing five guys talking down another, I stop the
    meeting and ask the dissenter what his concern is. There are all sorts
    of folks (accountants, marketing, manufacturing guys, focus group
    members, vendors, etc) with all sorts of experiences that you will run
    into on a project, and generally they are saying what they are saying
    for a reason. Stop and find out that reason. The more inputs you
    have, the more creative the solution becomes as you try to run the
    gauntlet of everyone's expectations and desires. Its lazy to
    discount someone's concerns because it is inconvenient or makes
    things harder - the creative solution incorporates the feedback of
    everyone (not to be confused with pandering to everyone - sometimes,
    the opposing viewpoints need to be educated that their concerns or
    ideas conflict with something else that violates other project goals,
    but in order to re-educate them you will have to understand where they
    are coming from. When you make that effort, it is surprising how
    consistently they get on board)

    5. Education about existing products - I assume that everything I see
    in a product was done for a reason. When looking at competitor's
    parts, or even products I run into as an everyday Joe (or Ed), I know
    that there was intelligence behind every feature on each part.

    An odd boss that compromises the otherwise-nice shape of a product was
    not put there by the Industrial Designer - it was put there later to
    accommodate a subgate, so on the next job I can start thinking about
    how to get the subgate AND a nice shape. Some product features aid in
    assembly, some in handling and orienting parts out of a feeder bowl.
    Etc, Etc, Etc.

    I think of it like CSI for products - I don't reverse engineer to
    see HOW they did it, I do forensic reverse engineer to figure out WHY
    they did it. My clothes dryer broke the other day, and my next task
    tonight is to take it apart to see what's wrong. Sure, I am hoping I
    can fix it so I don't have to spend the money for a new one, but at
    every step I'll be trying to figure out the 'why' of the assembly
    and function of each part I pull out, and it all goes into my designers
    toolkit for later jobs. Which brings us to...

    6. Keep learning about everything you can, and go and live as rich and
    full a life as possible, keeping your eyes, ears, and curiosity open
    through all of it. You never know when something you saw on vacation,
    or when some random conversation with friend or even an odd stranger in
    a plane, party, bar, etc, will inform a solution to a tough problem (so
    talk to everybody you meet no matte how creepy looking they are and ask
    open-ended questions). When we are out and I encounter something that,
    with a twist in perspective, helps solve a problem that I was working
    on, I've joked with my girlfriend that I should be able to write-off
    everything I do because it all helps me with my work. I am not really
    being facetious about that - the best designers I know have tons of
    hobbies and interests and those things make them better at what they
    do.

    7. Serendipity is your friend - allow for accidents, be open to them,
    adopt a process that forces them, and be ready to stop and pay
    attention when they happen. Everyone knows that penicillin, vulcanized
    rubber, Teflon, and god knows how many other things were discovered
    based on accidents. Industrial Designers know about this when they
    sketch - there are even some that advocate that your pencil should
    not have an eraser because you never know when an errant line will
    suggest a brand new direction for a product. One of my college
    professors told me that when a solution isn't coming when you are
    sketching with a black pen, switch to a different color (or pencil or
    marker - it actually works!) There's a reason for the Rosarch
    ink-blot test - even random stuff will gel into something meaningful
    depending on your perspective. Chaos is good - shakes things up.

    8. Be well stocked in solution tools. CAD is obvious, as are pencils,
    paper, markers, and a good shop stocked with a wide variety of
    materials. I keep a bucket of legos at my desk - when I am having
    trouble working through a mechanism, I sometimes break out the legos,
    which changes my approach to the problem. and have a couple utility
    patents as a result of those legos. Gather sample materials and have a
    box full of stuff to look at when you get into a bind. Experiment,
    play, do whatever you need to do to. Sometimes, just act out the
    problem. When the CAD parts of your brain aren't getting you a
    solution, use the motor-skills, verbal, etc parts of your brain to get
    a new path to a solution.

    9. Once you think you have a solution... come up with another one.
    Sure, many times the first thing you come up with is the 'right'
    one. But forcing yourself to try another direction gives great results
    often enough that it is worthwhile - it forces you to push the
    envelope. Two weeks ago, when one of my designers showed me five
    concepts, I saw that a couple of them were generally the same, so I
    sent him back (on my dime - not billed to client) to push towards a
    different direction. He came up with better stuff. I hate working with
    stuff from clients generated by other design firms where I see three
    concepts that are essentially the same with slightly different
    'looks' or material usage (personal bias). You want to be
    creative? If you have three concepts to deliver, make them really,
    really different

    10. Don't be afraid to be wrong. If I present five concepts, the
    BEST outcome is that one will be selected (worst case is they all get
    dinged). So the 'best-case' scenario is that I live with an 80%
    rejection rate. Sometimes we present 20 concepts, which means a 95%
    rejection rate - again, IF WE ARE SUCCESSFUL!!

    Creative design means being wrong a lot just so you can be right when
    you need to be.

    Read a book on the Manhattan Project sometime if you want to see a
    ballsy approach to an imperative, creative design project - General
    Groves went in all the possible directions that were presented to him,
    simultaneously and at great expense (even laying the foundations for
    factories before he knew what those factories would be just because he
    knew factories would be needed - see rule number one). He
    entertained and sought out all possible enrichment techniques (gas
    diffusion, hiring printers to create filters, etc). The work was done
    on two separate fissionable elements that require entirely different
    processes to reach critical mass (uranium is kind of easy -
    essentially a howitzer that shoots a uranium projectile into a uranium
    target - while plutonium needs a sphere that implodes to a point).
    And the bastard pulled it off. Not only did the plutonium direction
    work (Alamogordo test site), but based on that test they deployed the
    entirely UNTESTED uranium bomb on Hiroshima (I think Nagasaki was a
    plutonium bomb). That guy had brass that I will never have.
    I still refer to his motto when I think about design projects -
    'When in doubt - ACT!'
    You want to be creative? Dismiss your doubt and DO SOMETHING, even if
    you are going to fail. Iterate enough and you'll get it right.

    11. When it isn't working, work on something else. I make a point of
    working on multiple projects at once, and would never be successful
    someplace where I couldn't multi-task. When I am in a bind, a rut,
    or whatever on one job, I walk away from the job and work on something
    else. I can't tell you how many times that, when I finally get back
    to the job, the first thing I throw down after the break was that
    breakthrough I needed. This also applies to my personal time - when I
    am on a bike ride, or working out, or doing dishes or whatever, the
    solution to a work problem pops into my mind fully formed. The back of
    your mind keeps crunching even when you aren't directly engaged in a
    problem

    Hope this is what you were looking for and contributes to your intended
    conversation
    Ed 'old goat' Eaton
     
    ed1701, Oct 23, 2006
    #7
  8. Bo

    ed1701 Guest

    All of our training, and all of
    I don't think I have ever read a more poetic description of CAD in the
    seven years I've been participating here. I've re-read it eight times
    (well, nine now).

    Ed
     
    ed1701, Oct 23, 2006
    #8
  9. Bo

    Bo Guest

    Both taking apart a clock and a motorcycle will ring a lot of bells
    hereabouts, if I guess right.

    Bo
     
    Bo, Oct 23, 2006
    #9
  10. Bo

    Bo Guest

    wrote:
    And when I need more inspiration or ideas I go to a toy store, auto
    accessory, sports store or whatever is around, just to look at all the
    different things I HAVE FORGOTTEN ABOUT, or NOT SEEN YET.

    There are a bag full of tricks to see, if we only take time to see them
    from other great designers.

    Bo
     
    Bo, Oct 23, 2006
    #10
  11. Bo

    FlowerPot Guest


    Creativity is beat out of us (us meaning Americans) at a very young age.
    I suspect this is true for most of the rest of the "civilized" world as
    well. Sometimes I think that "civilized" just means that we have been
    lobotomized to follow commands like sheep. This is done by the corporate
    marketing machine which manufactures pop culture. Pop culture is nothing
    more than the herd mentality. We are all herded into providing for the
    Machine. As silly as parts of it were, The Matrix movies, which
    themselves were rife with pop culture references, hit parts of it spot
    on. We live for the Machine.

    "Creativity" is defined (by the Machine) as listening to manufactured
    and homogenized music (which you have purchased from the Machine) and
    play on an iPod (which you have also purchased from the Machine), and
    thus constantly brainwash yourself with the sounds of the Corporate
    Revolution. Corporations rule every aspect of our lives. "The Media" is
    a part of the Machine which only tells familiar stories, with a very
    familiar form. This is no smaller nor no less damaging to the human will
    than Stalinism. But we have it right here in corporate America.


    With an outlook like this, obviously I consider pop culture to be evil.
    Pop culture is devoid of creativity, it is simply imitative. "Creative"
    means you create, it means something new and original not done before.
    Imitative means that all fast food tastes the same, most pop music
    sounds the same. All cars look the same - Taurus/suppository, the small
    Toyota generic Hatchback, and the big SUV. There are a few things that
    look different, but all the major players are imitators.

    It is possible to be a talented artist without being creative, in fact,
    it almost essential to success to be able to imitate other successful
    artists.

    For me, creativity comes from the collision of imagination and problem
    solving, and certainly from being disconnected from the Machine. It does
    not come from using the color purple, it does not come from drawing the
    same curve that you drew for the last 5 hand sketches that you
    originally saw in some magazine published by the Machine.

    Creativity cannot exist unless you have the ability to step out into
    thin air where nothing already exists. To do something completely
    without precedent is to truly create, and doesn't happen frequently.
    That is not to say that taking risks is creative. Creativity, I mean
    REALLY creating something that did not exist before, like Einstein
    pulling relativity out of his hat - is a truly rare event. By the very
    nature of how we communicate through language, we are so limited. There
    is almost nothing we can do to feed the pop culture Machine which is
    creative.

    That said, if it comes right down to it, I can't consider myself a very
    creative person. Einstein and Beethoven and Freud (creativity doesn't
    mean you have to be correct, just without precedent), Darwin, James
    Joyce, these are the creators that matter. I obviously don't put myself
    in that league or anywhere near it. So anything that I do just comes
    down to how well do I imitate other people who put pre-existing shape
    languages together, or assemble mechanisms which have been used
    before... It is very difficult to do anything truly creative in
    Mechanical Engineering any more. It has all been done. My success is all
    on to how well I can concatenate and splice other ideas.

    Anyway, maybe more to your point, to me, 3D CAD is just a way of
    documenting my imagination. I conceive of something, a geometry, a
    mechanism of moving or assemblable parts, whatever, and try to express
    it on the computer. I use 3D cad cuz its geometrical. I need a way to
    communicate this to other people. If spoken or written language is
    inadequate for ideas and emotions, its way hopeless to describe objects.
    Images do that best. I think CAD attracts some people like junkies
    because it literally captures the imagination. It is one way you can
    create something without actually physically creating it. It is like
    pulling something out of your head and letting people see it.

    Daisy.
     
    FlowerPot, Oct 26, 2006
    #11
  12. Bo

    Bo Guest

    Daisy, I just can not believe that is true, given what I've seen even
    only in the last decade.

    Nor do I think you can believe it, given the products we buy every day.

    Creative solutions are needed everywhere, even in quick opening flower
    pots, for which there are a few patents out there.

    Bo
     
    Bo, Oct 26, 2006
    #12
  13. Bo

    ambush Guest

    Creativity...... is at it's most beautiful and bountiful when done for
    selfless reason. The most wondrous things in this universe were created for
    others to enjoy.
    That being said, I think I am at my most creative in a group environment.
    Where a bunch of nuts are pulling out crazy concepts from each other for
    each other to rip apart and rebuild together with new, old & radical ideas.
    Brain storming sessions have no place for ego's nor hurt feelings, they are
    the fertile play ground for crazy people with one foot in reality!
    Dead line usually help the creative juices start flowing also. There is
    something to be said for wild despair, when everything is on the line, no
    looking back, last chance, only hope, what do I tell the family if I fail,
    type of motivation. The spice of life is pressure not just to do good but to
    do the best you can in the worst of circumstances. Got to love living in
    these wild_tyms.


    ambush
     
    ambush, Oct 26, 2006
    #13
  14. Ok, I'll open up here and bare a well-kept secret. Some of my best
    solutions come to mind in the first 5 minutes of a shower - that "OHHHH!"
    moment. Crazy? Maybe so......

    WT
     
    Wayne Tiffany, Oct 26, 2006
    #14
  15. Bo

    Bo Guest

    I must admit the replies in this thread exceeded my expectations in the
    different ways people look at where solutions come from. I am copying
    out all the notes so I can reread them later.

    No one else has mentioned this, so...

    In my case, I still find I need to know what the competition is doing.
    The last thing I want to do is design something another person has
    already patented. I can also check both existing patents & patent
    applications which have not issued.

    Hence, rather quickly, I check in at:
    http://www.uspto.gov/patft/index.html

    and do a good patent search to see if I am on a good track. It may be
    I can buy a solution better than make it, but I don't have enough
    information without seeing what others have done. There are many other
    sites one can check for patents, including paid sites like Delphion
    <http://www.delphion.com/products-subscriptions>, but the US Patent
    Office is free.

    Bo
     
    Bo, Oct 27, 2006
    #15
  16. Bo

    Bo Guest

    Bo, Oct 27, 2006
    #16
  17. Bo

    FlowerPot Guest

    NASA is not exactly representative of normal everyday stuff. It is
    certainly the exception.


    Have you been to a high school or even a college recently? Design
    projects that I have helped kids with are far from inventive. Schools
    teach formula problem solving.

    I do believe it. Most products I or you for that matter use everyday are
    hopeless copies of copies of copies.

    Daisy.
     
    FlowerPot, Oct 27, 2006
    #17
  18. Bo

    Bo Guest

    The reason you & I can be creative, is that with all the people
    copying, you and I can take the extra time and skills and do something
    really better...which will then be copied.

    But those copies & the original will still be a creative advance,
    regardless of the fact that part of them are copies and now they "are
    hopeless copies of copies of copies".

    People doing original work are inspiring. It helps keep me going, as
    at:

    www.sciencenews.org

    Bo
     
    Bo, Oct 27, 2006
    #18
  19. All;

    Somewhat more useful than both the actual USPTO site and Delphion,
    (last I looked) has been this site for me:

    http://www.freepatentsonline.com/

    They have instant access to patents already converted to PDF, so you
    can forget about having a .tif browser plugin and all the mess and
    money involved to purchase one.

    That said, I have purchased Innomage's internetiff browser plugin that
    allows you to save patent images to disk. It's great, and worth the
    money if you need to do a lot of patent searching and documenting. But
    lately I find it easier to just get the pdf from
    http://www.freepatentsonline.com/

    Freepatentsonline also has an RSS feed that you can enter terms of
    interest into and then it will RSS you new patents that fit those
    terms. Sometimes I use that for inspiration in design.

    --Matt Schroeder
     
    Matt Schroeder, Oct 27, 2006
    #19
  20. Bo

    FlowerPot Guest

    Patents are not about creativity. There is one person who benefits from
    most patents, and it's not the inventor. Its the lawyer. Patents do not
    protect your idea from being copied, in fact, they only have value if
    you plan to litigate to defend them. Again, the lawyer wins, everybody
    else loses.

    Patents are about products that are largely similar with minute
    differences, or at least that's what the litigation is often about.

    Daisy.
     
    FlowerPot, Oct 27, 2006
    #20
Ask a Question

Want to reply to this thread or ask your own question?

You'll need to choose a username for the site, which only take a couple of moments (here). After that, you can post your question and our members will help you out.