creating assy from a broken up sketch

Discussion in 'SolidWorks' started by sigmatero, Sep 29, 2005.

  1. sigmatero

    sigmatero Guest

    I would like to have one master sketch with numerous parts drawn on it.
    Then I would like to "break" this sketch into a the bunch of parts
    (all flatstock) and put all the parts together in an assy which will
    automatically update when I change the master sketch. How do I do it?
     
    sigmatero, Sep 29, 2005
    #1
  2. sigmatero

    matt Guest


    Draw the flatstock as a single part. Use your master sketch to drive a
    split feature (Insert>Features>Split). Then right click on the split
    feature and select Create Assembly.
     
    matt, Sep 29, 2005
    #2
  3. sigmatero

    Muggs Guest

    That would work, but if you have any overlapping pieces that would be a
    problem.
    I would make a single sketch for all of my components, and then extrude
    using the "Selected Contours" method (see help under contour selection).
    Let me know if you need more help.

    HTH,
    Muggs
     
    Muggs, Sep 29, 2005
    #3
  4. sigmatero

    Seth Renigar Guest

    How about this?

    1. In a new assembly, create an assembly sketch as your master sketch.
    2. Insert however many parts you need. Make sure you mate all of the parts
    to the origin of the assembly.
    3. Edit each part and derive the master sketch from the assembly to each
    part. The sketches will be shown NOT fully defined. There are no problems
    with this as long as you mated all of the parts to the origin as stated
    before.
    4. Now open each part and use the derived sketch to convert geometry from,
    and control features.
    5. As long as you are just changing the master sketch geometry by resizing
    and such, everything will update just fine, remarkably fast. If you were to
    change the master sketch by adding or subtracting sketch geometry, there may
    be some errors to clean-up in some of the parts. But they are usually quick
    and easy to fix.

    I use this method almost exclusively in mold design for splitting up
    inserts. However, I create at least 3 sketches (one on each orthogonal
    view), and derive all 3 of these into each part, on the appropriate plane.
    I use all of these derived sketches to reference from instead of anything
    in-context in the assembly. The great thing about this method over actually
    converting geometry from the master sketch in-context is speed. For some
    reason, derived sketches take WAY less time than in-context sketch relations
    or feature relations. It is actually very fast.
     
    Seth Renigar, Sep 29, 2005
    #4
  5. sigmatero

    Seth Renigar Guest

    The derived sketch itself (in the part) never breaks... However any
    sketches/features in the part below the derived sketch that refers to it,
    could potentially break if changes are made to the master sketch such as
    deleted sketch geometry and such. Usually this are fairly quick and easy to
    fix unless the sketch geometry completely changes (i.e. delete all sketch
    geometry and redraw). Repairs in these cases can take a bit of time. You
    just have to develop habits on how you create your master sketches to
    minimize this potential. You tend to figure this out after a while.
    Actually, I don't have things break very much anymore now that I have
    figured out some of these techniques. Things usually just update, and
    update fast I might add.
     
    Seth Renigar, Sep 29, 2005
    #5
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