Cover Design

Discussion in 'SolidWorks' started by cadman_357a, Jan 31, 2005.

  1. cadman_357a

    cadman_357a Guest

    One of our products has a set of large FRP cover panels. These panels
    were "designed" by an industrial designer in another part of the
    corporation using SDRC (or something like that). Of course the covers
    are all curvy and artistic and organic. The part files were then
    exported to IGES and set to us.

    We then import these files into SolidWorks, and added mounting
    hardward, holes etc and created drawings. It was painful working with
    the imported files, but we got thru it.

    Now we need to modify the covers to accommodate new product features.
    I'd like to do all of the modelling here with SolidWorks, and avoid the
    artist who is 500 miles away. I need to tweek and pull some of the
    curved surfaces to make new covers that fit. The original cover models
    are just 'dumb' solids, with hardly any straight edges constant curves.


    I'm not sure where to start. (I an practically no experience with
    surfacing.) Is there something I can do with the existing model so I
    push and pull edges and curved surfaces? How do I approach this?
    (I hope what I wrote makes some sense.)


    Rob
     
    cadman_357a, Jan 31, 2005
    #1
  2. cadman_357a

    MM Guest

    Rob,

    Solidworks can't do that (push pull surface points) without add-ins.

    That being said, it's probably (damn likely) not the way you want to do it
    anyway. This isn't he way it was originally done in SDRC "Ideas" either.
    Ideas modeling methods are similar to Solidworks (and most other solid
    modelling systems)

    What you probably want to do is use the current model as a pattern to create
    a native SW model. I usually do this in an assembly environment. Knowing
    where, and how, the new model will change will allow you to build a model to
    accomodate these things. Most of us aren't that lucky

    Just because it's curvy and organic doesn't necessarily mean it was
    constructed using surfaces. Of course, I really can't tell without seeing
    it.


    Regards

    Mark
     
    MM, Jan 31, 2005
    #2
  3. Take a look at ShapeWorks add in. It can extract surfaces and you can pull
    and push to change the geometry of your part.

    www.baren-boym.com
     
    Baren-Boym Company, Feb 1, 2005
    #3
  4. cadman_357a

    Jeff Howard Guest

    Ditto on that. I think point editing is, for the most part, eye candy
    (looks appealing, little nutritional value) where "part" design /
    modification is concerned. That said, though, making minor changes to
    imported topology could be very useful if dependant features don't fail
    because of an entity ID change. Problem is; all surfaces (probably most
    created by a mechanical modeler; surface degree, point / knot structures,
    density) are not well suited for point editing.
     
    Jeff Howard, Feb 1, 2005
    #4
  5. Have you tried importing the file using Featureworks? Maybe it will import
    it with features that editable in Solidworks.
     
    Richard Charney, Feb 1, 2005
    #5
  6. cadman_357a

    cadman_357a Guest

    Yes, I tried; but nothing useful came out of it.

    Rob
     
    cadman_357a, Feb 1, 2005
    #6
  7. ShapeWorks or GeometryWorks might work for what you want to do. If not, then
    you probably get to remake the parts in SW. Go to the DiMonte Group website
    http://www.dimontegroup.com/

    Download Ed Eaton's Curvy Stuff tutorials. Learn as much as you can.

    Make an assembly with an old cover. Start your new cover in that assembly.
    Figure out where you are going to need your sketches. Put in your planes.
    Open a sketch on one of the planes and convert edges off of the old cover,
    or make intersection curves. Use this sketch as a target for a new sketch
    where you make your own splines to match, as closely as you think necessary,
    the old curves. When you get your sketches done, do your lofts, sweeps,
    fills, and such. Compare the new one to the original and try tweaking your
    sketches. Maybe you will need to move your plane locations. Maybe you will
    need to add more sketches. Maybe you will need to take some away. Maybe you
    will need to try a completely different method.

    After a bit of practice, go back to Ed's tutorials and pick up a bunch of
    subtleties that you missed originally. Try again. Repeat till you get the
    part close enough to the original. Then modify it get your new part.

    If you never seem to be able to get close enough to the original part, go
    back to the original designer, or ask Paul Salvador or the DiMonte group for
    a quote to make you a SW part from it.

    Jerry Steiger
    Tripod Data Systems
    "take the garbage out, dear"
     
    Jerry Steiger, Feb 1, 2005
    #7
  8. cadman_357a

    kmaren24 Guest

    This is a great answer. The intersection curves work very good for
    this type of work. It will take time to get it accurate.
     
    kmaren24, Feb 1, 2005
    #8
  9. cadman_357a

    matt Guest

    It really depends on what kind of editing you want to do.

    Push and pull directly on the solid is not something that you can do in
    SolidWorks today. Even with the add ins other people mention, you are
    just editing surface copies of the solid faces, and will eventually need
    to be patched back into the solid. Personally, I don't believe that the
    add ins in the end actually do anything for you that you can't do some
    other way in SolidWorks directly.

    If you don't have any experience with surfacing, it is possible that you
    won't be able to do the modifications even if you had native data.
    Without native data, you will almost certainly need to be more than just
    passable with surfacing to get the job done. It's possible to learn on
    the job, but skill with complex surfacing usually comes from having
    pounded on it a bit.

    If you are trying to change overall shape, SW has some tools for
    "deforming" entire models or sections of models which may help you, but
    are more likely to get you part way. If this is what you need, then
    remodeling is a better idea, or get a talented local contractor with
    SDRC experience. Rhino might also be a good option, but it would
    involve learning new software.

    If there are just areas that you are looking to change, you may be able
    to cut out the existing areas and remodel new ones. SW is certainly
    capable in this arena.

    I've done this same task for companies that get tired of dealing with
    moody or tempermental artists and/or need some engineering design on a
    complex shape. The latest project I converted to SW native was a law
    enforcement stun-gun handle. Originally modeled in Alias, remodeled
    parametrically in SW in about 6 hours. Fairly swoopy, shelled plastic,
    left and right. http://mysite.verizon.net/mjlombard/images/stinger1.jpg

    Anyway, good luck.

    matt

    wrote in @c13g2000cwb.googlegroups.com:
     
    matt, Feb 1, 2005
    #9
  10. cadman_357a

    jon banquer Guest

    "I'm not sure where to start. (I an practically no experience with
    surfacing.) "

    You can start learning surfacing with Rhino which will make things
    a lot less painful than trying to learn surfacing with SolidWorks.

    www.rhino3d.com

    Learning surfacing with Rhino will give you a much better understanding
    of some of the concepts you will need to apply in SolidWorks.

    If you ever get really serious about surfacing you will dump SolidWorks
    and Rhino and get a real hybrid modeler that gives you transparent modeling
    tools.

    Here are two examples of products that make SolidWorks look like the
    bad joke it is when it comes to surfacing tools.

    www.vx.com

    www.think3.com


    jon
     
    jon banquer, Feb 2, 2005
    #10
  11. cadman_357a

    Cliff Guest

    How is buying Rhino ($$) (did YOU do that?) going to teach
    SolidWorks (you clearly don't know that either).
     
    Cliff, Feb 2, 2005
    #11
  12. cadman_357a

    daniel Guest


    Rob,

    Without seeing the part it is hard to say what is best. Howver, my
    instinct is to tell you that learning how to do complex surfaces
    quickly is not realistic - if you need to do this quickly.

    What you should learn is how to easily import and then reimport
    existing surfaces. I often work with imported surfaces generated in
    other programs. It is quite easy to update these surfaces by selecting
    the features and re-import the updated surfaces. There are usually some
    minor rebuild errors that need to be corrected, but it is not too bad.
    I think you will be more productive going back to the original
    designer, especially as it sounds like they are in-house. Better yet,
    give them your complete file (IGES or watever they need) and explain
    the change you need. It should be easy for them to give you the new
    surface. I say let them do their job so you can do yours! That may be
    faster all around.

    Good luck!

    Cheers,
    Daniel
     
    daniel, Feb 2, 2005
    #12
  13. cadman_357a

    cadman_357a Guest

    Be­tter yet, give them your complete file (IGES or watever they need)
    We did this the first time around, and they still ignored our mounting
    information. Then management and the artist decided to "save time" and
    release the artist's model to the mold shop and get a jump start on
    tooling. By the time the models got communicated back to us, and we
    discovered that the covers would not fit, it was too late to stop the
    tooling. We were forced to machine cast aluminum brackets in order to
    make the covers work. Luckly the tooling was made from MDF and had a
    short life span. This is why I want to do the new covers without the
    artist.


    I appreciate your the input!


    Rob
     
    cadman_357a, Feb 3, 2005
    #13
  14. cadman_357a

    cadman_357a Guest

    Thanks for the link. Some good info at this site.


    Regards,

    Rob
     
    cadman_357a, Feb 3, 2005
    #14
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