Connecting spiral and sketches to path

Discussion in 'SolidWorks' started by Haude Daniel, Sep 6, 2006.

  1. Haude Daniel

    Haude Daniel Guest

    Hello,

    I need to make a spring in SW. Essentially it consists of a
    curved piece on plane1, then a spiral that goes up to plane2,
    and then another curved piece on that plane. I can do the pieces
    separately but I don't know how to connect them to form a single
    curve along which I could extrued the cross-sectional feature.

    Of course I don't really need to design that damn spring in SW;
    it's going to be bent by hand until it fits, but for a
    presentation I'm doing it would be nice to have it in the assy.

    Any tips?

    --Daniel
     
    Haude Daniel, Sep 6, 2006
    #1
  2. Haude Daniel

    Muggs Guest

    Look in help under Composite Curve.

    HTH,
    Muggs
     
    Muggs, Sep 6, 2006
    #2
  3. Haude Daniel

    That70sTick Guest

    I usually don't do entire springs as a single path. Many reasons for
    this.

    Usually I sketch the ends' positions in a master sketch that controls
    the helix. I make the helix sweep, then the ends as separate features.
    I use spherical revolves to fill the gaps between ends and helix.

    I have always modelled torsion spring arms on planes normal to spring
    body axis. I have tinkered with modelling springs with ends that ome
    off tangent to the coil direction (not normal to main body axis). This
    falls apart after the first bend if there are bends in the end arms.

    I have some torsion spring samples at
    <http://www.esoxrepublic.com/models/>
    TorsionSpringByTheTick.zip
    Hinge.zip (includes barrel-shaped torsion spring with multiple
    positions)
     
    That70sTick, Sep 6, 2006
    #3
  4. There are several spring models on 3DCC under User Library/Hardware/Springs.
    I have used several of them. I would think you would find one that at least
    gets you most of the way there.

    WT
     
    Wayne Tiffany, Sep 6, 2006
    #4
  5. Haude Daniel

    matt Guest

    Draw all the elements you just mentioned, the two flat ends and the helix.

    open a 3D sketch and use Convert Entities to bring them into the 3D sketch

    use Split Entities (Tools, Sketch Tools, Split Entities) to "trim" both
    the planar ends and the helical sketch entity back so you can transition
    smoothly between them

    turn the unwanted sections of the sketch entities into reference geometry

    draw a two point spline between the trimmed back ends of the helix and
    the flat, and assign tangency or equal curvature to the ends.

    exit the 3d sketch and make it the path for a sweep.

    here's an example:

    www.dezignstuff.com/swparts/spring.zip
     
    matt, Sep 6, 2006
    #5
  6. Haude Daniel

    jmather Guest

    jmather, Sep 6, 2006
    #6
  7. Haude Daniel

    Haude Daniel Guest

    I did, but it didn't work. It wouldn't let me join the 2D sketches of the
    end pieces to the spiral.

    I've now found out why: I can only join 3D sketches to the spiral. So I
    made a couple of 3D "glue" sketches, each with a spline between the
    straight end pieces and the spiral.

    Speaking of 3D sketches: Boy, do I hate them. All I wanted to do was, in
    straight Top view, to draw a spline, merge its end points to existing
    curves (both in the Top plane), make the spline tangential to those and
    be done with it. Fiddle, fiddle, fiddle. Red curves all over the place.
    Then I rotate the model a bit to see what's going on, and I see that there
    is a mile-long loop of spline jutting into outer space along Y. Why is
    that?

    --Daniel
     
    Haude Daniel, Sep 7, 2006
    #7
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