coming surfaces tips and tricks webcast

Discussion in 'SolidWorks' started by neil, Jun 25, 2005.

  1. neil

    neil Guest

    hey ho all
    was wondering about what sort of part files have been already submitted for
    the webcast discussion ??maybe I will send something in that is different if
    I knew...
    I looked at the recent webcast '10 reasons why..' and I was a little taken
    aback that flex and deform tools would be seriously used by anyone doing ID
    work as was being promoted there.
    my experience with these is that they do not produce any desirable
    results...that is they produce warps and ripples that completely mess up
    shape and continuity... and so I don't use them at all...am I alone in that?
    I think most serious surfacers are looking for seriously enhanced patching
    and continuity tools to come to SW...alas nothing really in SW2006...so I am
    a little sceptical of the whole gee look how good SW surfaces tools are
    promo exercise ...still points for senior SW people for getting out and
    trying.
    my thoughts are that ID surfacing remains labour intensive and of an
    'adequate' standard only. I can't see Ed giving up the massaged geometry
    just yet.
    anyone else have thoughts to share?
    maybe we can banter a few ideas around ahead of time in the hopes of a more
    focused discussion...
    neil
     
    neil, Jun 25, 2005
    #1
  2. neil

    daniel Guest

    I agree with you Niel, some of these tools are nice to have, but they
    are not the core ID tools. From my point of view, surfaces are not
    really the problem, SW spines are. It is hard to build a robust house
    when the foundation wobbles all over the place.

    I would also be interested to see what people would submit in advance -
    thats a good idea.

    Daniel
     
    daniel, Jun 25, 2005
    #2
  3. neil

    matt Guest

    I have used the flex function on occaision for different things, because
    it is at least predictable. I've never seen it do any rippling unless I
    do something silly with it.

    The deform tool is a different issue, though. I would never use it to
    actually design a part, although I might use it to do a "looks like"
    model for a presentation or illustration.

    I don't think either of these tools can replace real modeling. Also,
    don't confuse surfacing with "complex shapes". They aren't necessarily
    the same. A lot of surfaces are simple, and a lot of complex shapes
    are solids.
     
    matt, Jun 25, 2005
    #3
  4. neil

    Jeff Howard Guest

    I don't think either of these tools can replace real modeling. Also,
    Two pennies worth:

    Complex shapes are all made up of simple features, whether created by
    "solid" or "surface" tools. The cool thing about surface tools is that you
    are only concerned with the surface you are dealing with and it's boundary
    conditions. Solid creation features (which are nothing more than surface
    creation, boundary rep maintenance macros) often cause the need to consider
    what's happening with irrelevant surfaces that will be engulfed by the
    boundary rep and are often the reason for feature failures.

    I think, to a large extent, that bend, warp, etc., tools are there because
    they are (1) relatively easy to program and will (2) WOW the uninitiated.
    Reminds me of the SW, IV "shoot out" a few years back where everyone (as
    reported in the "trade rags") went bug-eyed over the virtually useless
    ability to "stretch" primitives.

    Intuitive, robust curve and surface creation, boundary condition (G1, 2)
    definition, etc. tools, extend, trim, offset (curves, surfaces and quilts;
    maintaning boundary conditions and not just surface normal offsets) that
    don't take an entire coffee break on a super-computer to solve along with a
    full compliment of analytical tools are the foundations of good surfacing
    software. These are things I'd be looking for, for what little it might be
    worth.
     
    Jeff Howard, Jun 25, 2005
    #4
  5. neil

    Jeff Howard Guest


    And I'd also be watching to make sure they (surfaces, surface features) are
    not being treated as second class citizens; Autodesk style; e.g. can they
    be copied, transformed, mirrored, patterned...
     
    Jeff Howard, Jun 25, 2005
    #5
  6. neil

    neil Guest

    All,
    .... reading the webcast description again I guess it doesn't really say they
    want to discuss the limitations of the present tools...discuss challenges
    and techniques...time-saving tips...so maybe my initial enthusiasm is
    misplaced...slightly disappointing because I think designers are forced by
    the tools to do things the long hard way to get the geometric results they
    need/desire...does say real world design issues though....perhaps they will
    allow some discussion of where designers want to go with new capability.
    OK SW is a mid range program so it will probably always limp a bit for ID
    work but if continuity didn't matter to us then people wouldn't spend a lot
    of time fussing over it...it is relatively easy to construct and trim a
    suitable surface but getting it to blend sweetly with adjacent ones is the
    hard part....of course no one wants to spend a lot of time smoothing things
    out only to have to redo most of that if there is a slight design change to
    the overall shape that upsets things.
    As Daniel says the program's splines capability would seem to be the
    underlying limitation that users are tripping over in their work however
    after looking at SW using the deform tool I wonder if the people at the top
    have the same understanding about ID work as users.
    This webcast should be a good opportunity to promote the issues people have
    using SW for ID work as well as to learn how to be more competent with the
    basic tools.I hope a lot of people will tune in and maybe have a say...
    neil
     
    neil, Jun 25, 2005
    #6
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