Blender rendering coming along

Discussion in 'SolidWorks' started by neil, Dec 3, 2003.

  1. neil

    neil Guest

    by way of general interest for those of you who may be looking for a free
    open source rendering solution Blender 2.31a has been released recently and
    does a decent job on VRML files. www.blender3d.org
    the interface is now a bit friendlier and a decent manual is in the
    pipeline.
    Yafray is an add-on for raytracing that produces v.good results imo. next
    year it is planned for Yafray to be better integrated with Blender.
    www.coala.uniovi.es/~jandro/noname check out the gallery
    Blender supports alpha, caustics, environmental
    mapping,halo,shadows,emissive bodies, antialiased labels etc ...of passing
    note is some recent experimentation with a plug in for caustic rendered
    animation.
    Blender is evolving all the time -I follow progress for SW use - will keep
    you posted - could really become useful into next year....
    cheers people
     
    neil, Dec 3, 2003
    #1
  2. How do you interface with solidworks models?

    Johnny
     
    Johnny Geling, Dec 3, 2003
    #2
  3. neil

    neil Guest

    you need to export SW bits as VRML - give your SW assy parts individual
    colours -makes life easier later when you assign textures etc. and you need
    to auto smooth the objects when in Blender.
    Blender takes a bit of getting used to and playing around with -its main
    weakness presently is the lack of good info for new users -which may put
    people off- not ideal but hey its not bad for free....
    I have thought about writing a tutorial for SW users purposes -maybe I'll do
    this early next year
     
    neil, Dec 3, 2003
    #3
  4. Paul Salvador, Dec 3, 2003
    #4
  5. Hi,

    I've spent a lot of time recently coming up to speed with this
    software, in particular, linking Solidworks -> Blender -> Crafter ->
    Yablex -> Yafray to create the type of raytraced images they show on
    in the Yafray gallery.

    I found that rendering in Blender can produce nice results, but the
    clunky approach to creating reflections etc is very painful.

    I have a feeling that for simple presentations, Blender's "toon"
    shading with black outlines may be useful, so will investigate that
    more (a lot like Rhino3d's 'Penguin').

    Have yet to produce anything spectacular, but am slowly getting the
    hang of it. Would be interested to see your results...

    Regards,

    Anthony
     
    Anthony Honeyfield, Dec 4, 2003
    #5
  6. Anthony,

    I have not used Blender in years.. last I tried it out it was painful
    then so, I would not expect it to be a lot better (hey, it's a free
    tool)?

    I may play with it though.. do you have a simple procedure you can share
    here?

    thnx..
     
    Paul Salvador, Dec 5, 2003
    #6
  7. Paul,

    I saw your latest post via Mailgate, but it hasn't shown up on Google
    Groups yet (my usual newsreader - what do you use?)

    No, I don't have a simple tutorial on how to get all of this running
    together. I'm planning to write one, so that the experienced posters
    to this newsgroup can leapfrog me and show us all how to do the really
    cool stuff.

    In the mean time, please look at:

    http://www.d.umn.edu/~dhomich/training/yafray/blender2yafray.html.

    ....it should have enough to get you going.

    The basic steps are:

    1. Export model out of Solidworks as VRML, then open in Blender
    2. Set up camera angle, light positions, ground plane etc in Blender
    3. Run the Yablex script from within Blender, and use it to assign
    general material qualities, specify nature of each light etc
    4. Create special materials in Crafter, and pull them into Yablex
    5. Use Yablex to create an XML file of the scene
    6. Open Bagisas and use it to run the render (Bagisas is an interface
    to the XML file, offering the kind of benefits a good HTML editor
    offers over, say, Notepad).
    7. Bagisas calls on Yafray to do the rendering
    8. Tweak lighting, image size etc in Bagisas and re-run rendering

    Its not essential to use Bagisas, since the latest Yablex scripts will
    generate the image automatically if you choose to. However, I've
    found it quite a handy tool for fine tuning.

    Have seen UV mapping used to good effect, but am personally used to
    more simple 'projection' and 'cube' based mapping.

    Hope this helps, curious to know how you get on.

    Regards,

    Anthony
     
    Anthony Honeyfield, Dec 5, 2003
    #7
  8. neil

    neil Guest

    there was actually a discussion in the Blender developer community about the
    same renderman compliant renders however I don't think there was a lot of
    enthusiasm for it.
     
    neil, Dec 5, 2003
    #8
  9. neil

    neil Guest

    sorry Name, I cant find it ,can you be more specific about location please
     
    neil, Dec 10, 2003
    #9
  10. neil

    neil Guest

    thank you Mr Wilson....
    yours in complete grovelling sincerity
    neil
     
    neil, Dec 11, 2003
    #10
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