autozoom extents when changing view orientations

Discussion in 'SolidWorks' started by Brian, Aug 17, 2005.

  1. Brian

    Brian Guest

    Is there a way/setting to prevent SW from autozooming to extents when
    selecting any of the pre-defined views or using the "normal to" view?
    Guessing its a simple setting somewhere, but can't seem to find it.
     
    Brian, Aug 17, 2005
    #1
  2. Not that I know of - that's a programmed-in function of those views.

    If that is something you really want to do, you could modify the numpad
    macros to give you the views without the zoom change. But the reason for it
    is because when you go to a particular view, what if it's all off the
    screen?

    Or are you asking for something that changes to that orientation, but by
    rotating 3D around the center of your current screen view? I don't know how
    to do that just offhand.

    Oh by the way, "to extents" is ACAD terminology - the SW API call is
    ViewZoomtofit. :)

    WT
     
    Wayne Tiffany, Aug 17, 2005
    #2
  3. Brian

    Brian Guest

    The "rotate about screen center, to a specific orientation, without
    zooming, funtion" is what I was after. Perhaps the name was too long to
    place in a tooltip so the funtion was never added <G>. When zoomed way in
    to see/fix relatively small surfaces, I find myself rotating the model
    slightly to see around, or select behind, entities in the foreground. A lot
    of actions screw up the ability to use the previous view funtion. Maybe I'll
    see if I can write a macro.

    ACAD huh.... luckily I was never saddled with having to learn the
    program... wonder where I picked it up?
     
    Brian, Aug 17, 2005
    #3
  4. Just a thought - you do know, don't you, that you can MMB a point and then
    click and hold the MMB and rotate around that point? If you didn't, that
    might work for you. If you did, then never mind.

    WT
     
    Wayne Tiffany, Aug 17, 2005
    #4
  5. Brian

    Boat Guest

    I know about double MMB click to rotate around a face or edge, but not about
    a point. How does that work? Sometimes, I randomly (apparently, since it
    always takes me by surprise and don't recall what I clicked) I get a rotate
    about edge instead of pan with Ctrl+MMB drag. Is this a feature I don't know
    about? or just a bug with the key driver?
     
    Boat, Aug 18, 2005
    #5
  6. When you pick a vertex as your rotation point, you can go all directions,
    which I pretty much always do. If you just click somewhere on a face, you
    get a rotation about an axis that is perpendicular to that face. This can
    seem quite random if you don't understand it.

    As far as your Ctrl issue, my guess is that you don't get the Ctrl made
    before the mouse click. I find myself doing that once in a while.

    WT
     
    Wayne Tiffany, Aug 18, 2005
    #6
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