April PhotoWorks Contest Voting

Discussion in 'SolidWorks' started by Rob Rodriguez, Apr 23, 2006.

  1. Rob Rodriguez

    ed1701 Guest

    I agree with Robs post except one phrase which probably deserves a
    'little' more calrification. Directional lights are not targeted at
    the origin - all the light is parallel to the vector between the light
    and the origin. Its a minor quiblle, but can make folks arrive at bad
    decisions so it is worth a word or twenty.
    Unlike a spot light that starts at a point and is directed at a point,
    directional lights are from a source that is an infinite distance from
    the object (think of the sun, which for all intents and purposes is
    infinately far... any shadow convergence you see in the real world is
    due to perspective, not the large distance between object and the sun)
    so all the light it generates is parallel - think of an infinately
    large light source where all the light goes the same way.

    Why use directional lights to target highlights? Because it is
    easier... in a scene where you want the left side of everything to be
    brighter for composition reasons (or to carve out an object) all you
    need to worry about is the vector, not whether the light is far enough
    that it lights the left side of everything and not just the front. In
    real-wrpld photo studios, they use large panel lights some distance
    away from the product to simulate this - photo studios tend to be
    pretty big because they don't have a simple button to creat parallel
    light like we do.

    Remember, the goal is always 'photo-realistic', not realistic. Pick an
    object in your kitchen and take a snapshot of it, then look at how that
    object appears in a catalog - unless you are a genius (or lucky) it
    always looks better in the catalog because the photographer knew how to
    set the scene and give the product its best representation by
    controlling the light and reflections on the piece. That is the goal -
    tell the story you want about an object by recreating the environments
    used by professional story tellers, not get whatever you get by
    recreating the mundane real world.
     
    ed1701, May 3, 2006
    #21
  2. Rob Rodriguez

    Jeff N Guest

    There was a glass and lampshade in that picture?
     
    Jeff N, May 4, 2006
    #22
  3. Rob Rodriguez

    matt Guest



    <forced hillarity> HA HA HA

    Hey, Jeff, what's up? Haven't heard from you in a while.

    Yeah, I know, I'm working on my P-works skills. Unfortunately I have a
    heterosexual's eye for style. (Not that there's anything wrong with
    that). I guess maybe the pic on the cell phone was a bit more
    distracting than it needed to be.
     
    matt, May 4, 2006
    #23
  4. Hey, it got my vote!

    Jerry Steiger
    Tripod Data Systems
    "take the garbage out, dear"
     
    Jerry Steiger, May 4, 2006
    #24
  5. Rob Rodriguez

    Jeff N Guest

    Yeah, I think my CAD nerd days are long over. I just don't get as
    excited over the 250+ new features anymore. Ah, the days I used to rant
    on here.

    The cell phone pic was a welcome change to the grey cubes most of us
    stare at for hours or sit in for that matter.
     
    Jeff N, May 5, 2006
    #25
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