API-SW2006: How to render correctly an assembly made of mated components?

Discussion in 'SolidWorks' started by unknown, Jul 11, 2006.

  1. unknown

    unknown Guest

    Hi,

    We are developing an application that loads an assembly inside SolidWorks
    and, thanks to the SW-API, displays it inside an OpenGL viewer

    The problem we encounter is when assembly contains mated components, the
    components are not displayed correctly inside our viewer. The positions and
    orientations of the components are not correct.

    Anybody knows why Component2.Transform does not return the correct matrix?

    This matrix should take into account the constraints associated to the
    component...

    Regards,

    Olivier
     
    unknown, Jul 11, 2006
    #1
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