anyone suggestion?

Discussion in 'Pro/Engineer & Creo Elements/Pro' started by tarepanda, Dec 1, 2003.

  1. tarepanda

    tarepanda Guest

    Hi, just wondering beside autocad, what other program do you guys
     
    tarepanda, Dec 1, 2003
    #1
  2. tarepanda

    mikemcdermid Guest

    er we use maya but to be honest they are all pretty similar
     
    mikemcdermid, Dec 1, 2003
    #2
  3. tarepanda

    David Janes Guest

    Well, as you can see from the response from comp.cad.pro-engineer, 3D gamer
    type animation is not much of an issue with us. When we speak of 3D, we are
    talking about the geometry of solids. When gamers talk about it, they mean
    an animated illusion produced on a flat screen. The difference lies in what
    you can do with it, the terminus point: with 3D animation (Maya, Rhino,
    3dsmax), the point is a visual image on a screen, brought to 'life' with
    life-like rendering (shading, perspective, depth of field coloration) ~ a
    step towards more 'realistic' fantasy; with solids modelling, the point is a
    physical product
    or process (realistic tooling, rapid prototyping, physical properties like
    mass and inertia, cnc machine code, stereo lithography models) ~ a step
    towards reality. What comes out of 3D animation is movies. What comes out of
    3D modelling, which is what we talk about at comp.cad.pro-engineer, is the
    processes and products of manufacturing.

    David Janes
     
    David Janes, Dec 3, 2003
    #3
  4. David,

    I do not agree with this because Pro/e is not a solids only package,
    most of all my (and most users I know) designs where created with
    curves/surfaces in Pro/e, and parts do not have to solid to be
    created/manufactured.

    Rhino (nurbs based has just as good or better accuracy than Pro/e,
    solids, surfaces, wireframe, 2D..), Max (has nurbs), Maya (has nurbs),
    Cinema4D(has nurbs), Realsoft (has nurbs), TrueSpace3D (has nurbs) or
    even LightWave (mesh only) can and do produce real physical 3D parts.
    Anyhow, if it is meshed at a high resolution or within an acceptable
    tolerance for the process or depending on the process (like STL's), it
    is really not a issue. Those programs don't just create movies and
    they can and do physical produce props (mesh or nurbs and if they need
    the mesh data to be nurbs, they may be reproduced back into nurbs
    surfaces (with some work)).

    Rhino3D is more than capable of producing high accuracy parts for
    manufacturing.

    Bottom line is Pro/e animation is too rigid and time consuming compared
    to other render/animation tools so most of us export our models into
    more productive packages like the ones above.

    Anyhow, to answer the guys question,.. Rhino3D would be a very good
    option but it just recently added Bongo (animation) and there are other
    tools like Max/Cinema4D/LightWave/Truespace,... which are much better at
    animation and rendering.

    For animation, I would suggest Cinema4D or TrueSpace (and maybe RealSoft
    but never really used it) since they are fairly inexpensive.

    http://www.maxon.net/
    http://www.caligari.com/
    http://www.realsoft.com/

    ...
     
    Paul Salvador, Dec 3, 2003
    #4
  5. tarepanda

    David Janes Guest

    : David,
    :
    : I do not agree with this because Pro/e is not a solids only package,
    : most of all my (and most users I know) designs where created with
    : curves/surfaces in Pro/e, and parts do not have to solid to be
    : created/manufactured.
    :
    True, true, people use, or try to use whatever tools they can get their hands on
    and whatever ones they know, to do the job they're faced with. For example, in
    support of what you're saying, I interviewed at a boat building place that used
    Pro/e surfaces for hulls and decks, but had one guy who knew Rhino to do the
    styling. It didn't hurt a thing since they exported everything to iges so they
    could machine the molds from foam. The Rhino guy just modified the iges files to
    add the styling.

    : Rhino (nurbs based has just as good or better accuracy than Pro/e,
    : solids, surfaces, wireframe, 2D..), Max (has nurbs), Maya (has nurbs),
    : Cinema4D(has nurbs), Realsoft (has nurbs), TrueSpace3D (has nurbs) or
    : even LightWave (mesh only) can and do produce real physical 3D parts.
    : Anyhow, if it is meshed at a high resolution or within an acceptable
    : tolerance for the process or depending on the process (like STL's), it
    : is really not a issue. Those programs don't just create movies and
    : they can and do physical produce props (mesh or nurbs and if they need
    : the mesh data to be nurbs, they may be reproduced back into nurbs
    : surfaces (with some work)).
    :
    As with many questions we answer here, we are playing detective when someone
    doesn't tell us what they are doing with the software. I was just guessing what
    someone would be doing with AutoCAD and Rhino/3dsmax. The choice had nothing to do
    with accuracy, but what the intended outcome is. And, while 3dsmax may be capable
    of enough accuracy for plastics modelling, it doesn't seem to have the tools built
    in for guaranteeing curvature continuous suface blends. While Maya/Studio Tools
    and Rhino, also nurbs based as you pointed out, can be used for animation and
    certainly are, they aren't limited to that, IMO, principally because they are much
    more concerned with surface continuity. They have the tools to deal with it. Max,
    though, seems, to be focused heavily on gamer type animation with built in
    processes for particles, easy creation of articulated human forms with joint
    definitions, animated human motion sequences in fully rendered scenes and much
    more that seems like it was designed specifically to produce game type animation.
    That's not to say that no one uses it for product design, just that they will come
    up against the same kind of limitations that are faced by SolidWorks users who are
    trying to do class a surfacing with a product never meant to do them. And while
    you may be able to 'trick' the software into giving you what you want, you've got
    to breathe a sigh of relief and give yourself a big pat on the back when it works
    because, more often than not, it doesn't. In other words, it's not something you
    can count on.

    : Rhino3D is more than capable of producing high accuracy parts for
    : manufacturing.
    :
    : Bottom line is Pro/e animation is too rigid and time consuming compared
    : to other render/animation tools so most of us export our models into
    : more productive packages like the ones above.
    :
    Bottom line is no one could or would use Pro/e for gamer type animation; in Pro/e,
    parts get animated, not features of a model. And even then, smooth, fluid movement
    of a human assembly model would be so monumentally difficult, so mathematically
    intensive in a Mechanism Design situation as to make practically impossible.
    Design Animation is somewhat easier because it intepolates movement between frames
    and extremes of position, but is still so awkward and the result so unsatisfactory
    that no one would think of using it for things that Max does effortlessly. Point
    being that a lot of things get called animation these days, but there are
    different types related to different intended results. My original post
    generalized, overly so, as Paul has pointed out. But the distinction I originally
    made between different types of animation and different intended uses and
    audiences for the animation are still, IMO, valid.

    David Janes
     
    David Janes, Dec 4, 2003
    #5
  6. I hear ya and you're right, I was clearing up the generality, which,
    believe it or not, people think generally about tools like Pro/e.. i.e.,
    it's a solid modeler (personally, I don't like that term because it's
    generally narrow in scope.). I agree, I would not be using those other
    tools for manufacturing, even though it is possible and there are people
    who have and do use them (nothing really wrong with them).

    Animation and rendering are those areas that the MCAD world still sux at
    (it's getting better)... so,.. we still have to use non associative
    alternatives. Call me lazy but going thru all the hoops is just a pita.

    later..
     
    Paul Salvador, Dec 5, 2003
    #6
  7. tarepanda

    David Janes Guest

    <snip>
    : Animation and rendering are those areas that the MCAD world still sux at
    : (it's getting better)... so,.. we still have to use non associative
    : alternatives. Call me lazy but going thru all the hoops is just a pita.
    :
    And some things are just plain impossible inside of Pro/e. I saw a real nice
    rendering of a Harley or Indian cycle, showing it in front of an office building
    with a couple people standing around admiring it. Looked very realistic. Now,
    imagine that same model riding through the city and pulling up in front of that
    office building. You might be able to get your mechanism of a motorcycle going
    (except for chain and sprocket which still can't be done in MD). You could even
    capture this to an mpeg. But, Pro/e doesn't have frames and scenes, you can't make
    movies with it, so you have go outside of Pro/e to the cgi people. You can't even
    put your moving mechanism or design animation in a rendered scene.

    David Janes
     
    David Janes, Dec 5, 2003
    #7
  8. tarepanda

    mikemcdermid Guest

    paul

    lets not forget here what we do

    i believe from previous post i have seen you participate in that you
    are from a predominantly industrial design based industry or
    disciplines(me too) i was trained in industrial design,however my role
    is now more engineering based, i wamted to be an engineer but was far
    too creative to be stifled by the rigidity and career path of this
    industry
    however design die hards need to communicate better than drawings
    alone can provide and whilst engineering programs are good at defining
    engineered components dimensions etc what i think we have done is push
    back the boundarys of enginnering or design communication by using and
    openly embracing third party tools
    Putting across concepts or ideas in a better fashion than a plain old
    cad drawing these tools are kind of integrated into cad packages at a
    mediocre(at best)leveland therfore truly innovative enginners may find
    and use these tools if they have the time and inclination to put them
    to use..

    i think you you yourself have found simalarily to me that the tools
    available to do such tasks can provide better results thus placing the
    finished result at a higher level than was previuosly possible.

    what i found was that the animation programs wouldnt allow
    manufacturing data wand was as as stated a visual representation of
    the idea therfore i can only be hapy that i am at the engineering data
    end of the line and push my data through a pipeline that lets me
    communicate my ideas better than the competition my company faces

    all i can say is keep up the good work ,accept criticism gracefully
    and keep pushing so in the end you are regarded as a leader rather
    than a follower
     
    mikemcdermid, Dec 6, 2003
    #8
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