Any suggestions on depicting grass

Discussion in 'SolidWorks' started by Corey Scheich, Sep 8, 2004.

  1. I have a customer that wants to show vegitation in an isometric view. I
    think grass would do, though it sure would be taxing to work with a matt of
    grass, but anyone have any suggestions or models to share.

    Thanks Corey
     
    Corey Scheich, Sep 8, 2004
    #1
  2. Corey Scheich

    Devin Guest

    If it is for a render, I have this.

    http://www.exart.com/grass/


    I went outside and took a picture of the yard and made it into a tilable
    image.

    It renders pretty good if you set it to map at about 96" x 96"
     
    Devin, Sep 9, 2004
    #2
  3. Corey Scheich

    Sporkman Guest


    I did this once with the original PhotoWorks (from SW2000). You can
    find the result at http://www.h2omarkdesign.com/L500.jpg. I tried using
    the grass material that came with SolidWorks at that time and found it
    to be absolutely awful -- more like dirt than grass -- so I went out and
    took my own digital shot. Tiling it for the scene resulted in something
    that looks like little rolling ridges, but could pass for the effect
    that a mower has on a lawn. If you want the original grass you can find
    it also on my Web site at http://www.h2omarkdesign.com/grass.jpg but I
    can't swear that there wasn't something I did to it to tweak it for use
    with PhotoWorks. That was a long time ago. The size is 480 pixels x
    480 pixels and (I forget, but) you may need to modify it to a very
    specific pixel size for PhotoWorks (regardless, it needs to be the same
    in pixels both vertically and horizontally). If you don't know how to
    do that just give me a shout.

    Mark 'Sporky' Stapleton
    Watermark Design, LLC
    www.h2omarkdesign.com
     
    Sporkman, Sep 9, 2004
    #3
  4. Corey Scheich

    Sporkman Guest

    That looks better than mine does, I believe. Yeh -- 96 pixels x 96
    pixels is what I was (almost) remembering. Not 96 inches x 96 inches.

    'Sporky'
     
    Sporkman, Sep 9, 2004
    #4
  5. Corey Scheich

    Sporkman Guest

    Or NOT. Now I'm confused. Maybe the tile is 96" x 96". I can't
    remember. My poor brain!!
     
    Sporkman, Sep 9, 2004
    #5
  6. Corey Scheich

    Sporkman Guest

    Sporkman, Sep 9, 2004
    #6
  7. Corey Scheich

    Muggs Guest

    There's a nice discussion on the Rhino news server.
    Point your news reader to "News.Rhino.com" and the NG "ar3".
    The thread is named "lawn01.jpg" on 8-30-04.

    HTH,
    Muggs
     
    Muggs, Sep 9, 2004
    #7
  8. Corey Scheich

    Muggs Guest

    Sorry!

    That should have read "News.Rhino3D.com".

    Muggs
     
    Muggs, Sep 9, 2004
    #8
  9. Corey Scheich

    Devin Hughey Guest

    It's just what I put it at in the mapping section of the material editor.

    I made the image real big to keep detail, so it needs to be mapped pretty
    big.

    It also helps keep from having the image repeat too often.

    Actualy my image is not even square. But SW doesn't seem to mind.
     
    Devin Hughey, Sep 9, 2004
    #9
  10. Corey Scheich

    Seth Renigar Guest

    Devin,

    I'm curious. When you say that your image is not even square, do you mean
    that it is simply not the same in length and width? Or do you mean that the
    image isn't square or rectangle shaped at all (i.e. round, parallelogram,
    triangle, etc.).

    If it is the second one, how do you make a non-square image? I had a need
    for round image for the first time a couple of weeks ago. But I didn't know
    how to go about creating one. I was able to work around it using another
    method, but it was a lot more work.
     
    Seth Renigar, Sep 9, 2004
    #10
  11. I am doing a rendering for him and a drawing that is being exported to
    AutoCRUD.

    I had used the default grass in PW2 and he seemed to like the rendering. I
    may try one of the other grass tiles here though see how they turn out.

    What I was asking about was depicting the grass in a 2D isometric view for
    export to AutoCRUD. It doesn't even have to be grass persay but atleast
    some sort of vegetation that protrudes from the surface. I tried using a
    hatch and he said "maybe do something morewith the vegetation (so it has
    depth)" So I need to do something a bit more 3D

    Corey Scheich
     
    Corey Scheich, Sep 9, 2004
    #11
  12. I'm not sure if that case problem is propagating to your home page, but
    here is a screenshot of how it looks on my IE...

    http://www.mikejwilson.com/misc/sporkman.jpg

    I've always made all the files on my website lowercase, but I forgot why.
    Maybe that was the reason?

    Mike
     
    Mike J. Wilson, Sep 10, 2004
    #12
  13. Corey Scheich

    Sporkman Guest

    Nope, can't see my home page like that no matter what I do. What you
    show is a bit like what my hope page looks like without Javascript,
    except without Javascript the text is the wrong size and I still get
    graphics (but not rollover graphics). With Javascript it appears the
    same to me with IE 6.0 and also Netscape 4.75. I use both new and old
    browsers to make sure the page is optimally compatible . . . or at least
    as optimal as I can make it. What browser and version are you using
    there, Mikey?

    'Sporky'

    BTW, I'm aware of the lower-case problem -- it's a peculiarity of the
    Web hosting service I use (iPowerWeb.com). I just overlooked naming the
    JPEG file properly when I uploaded. Other files up there are all named
    properly, with no spaces and no capitalization.
     
    Sporkman, Sep 10, 2004
    #13
  14. This is what my 'about' box tells me...

    6.0.2800.1106.xpsp2.030422-1633
    Here is what your logo pic file name is on my browser...
    http://www.h2omarkdesign.com/WMLogo.jpg

    The 'WML' are uppercase when I look at the properties. Maybe it's your
    source code?

    <img src="WMLogo.jpg" alt="WM" width="107" height="160">

    Even though the JPG may be saved as lowercase, your code still points
    to the upper case file name.

    Mike
     
    Mike J. Wilson, Sep 10, 2004
    #14
  15. Mike J. Wilson, Sep 10, 2004
    #15
  16. Wait, it's different. You actually input the seeds and sizes of blades
    and whatnot. It will randomly fill in whatever area you specify. I
    would think this is a superior way of filling space rather that tile the
    same image over and over.

    Mike
     
    Mike J. Wilson, Sep 10, 2004
    #16
  17. Corey Scheich

    Sporkman Guest

    Thanks, Mike. I'll check it out.
     
    Sporkman, Sep 11, 2004
    #17
  18. Corey Scheich

    Jim Sculley Guest

    Maybe this will help:

    http://www.anycities.com/user/xanthian/povray/grass.html

    Jim S.
     
    Jim Sculley, Sep 13, 2004
    #18
  19. Mike that is similar to what I ended up modeling with surfaces. I made a
    blade of grass by intersecting a few spline defined surfaces and trimming.
    I then revolved it around an axis about .5"dia (I had tried to have a
    thicker grass but it taxed my system to death I swear it took 15 to 20 min
    to save) I then Patterned it close to my landscape using a bi directional
    curve driven pattern. I think I will use the default grass for rendering
    though.

    I uploaded an example to Yahoo Solidworks groop
    http://makeashorterlink.com/?W26A23749

    Corey Scheich
     
    Corey Scheich, Sep 13, 2004
    #19
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