Any method to fix up and down when rotating

Discussion in 'SolidWorks' started by New to SW, Sep 30, 2006.

  1. New to SW

    New to SW Guest

    Working with building and big steel structures no one actually wants to tilt
    their models

    Its SW 2005,

    Looking for at check mark in "always up" "fix vertical" or something like
    that.
     
    New to SW, Sep 30, 2006
    #1
  2. New to SW

    matt Guest

    I don't believe there's anything to help you out. You could click on a
    vertical axis and rotate around that, but there is nothing that will
    keep one end up. You might be able to control that with a spaceball, not
    sure, but that would be paying more money for less functionality. What
    if you have to see the bottom of a joint?

    I think you will find that there is some value to seeing things from
    another point of view. Model visualization is not about seeing things
    represented the way they're found in the real world, its about seeing
    what you need to see. When you go in a building, do you only look down?
     
    matt, Sep 30, 2006
    #2
  3. New to SW

    New to SW Guest

    Maybe I should explain better. It's not the orientation of the view of
    course I want to be able to look at every thing from any angel, but this
    could be obtained with only two rotation functions.

    Imagine a house, the chimney is up. If I rotate in the ground plane I could
    look from N, E, W, S. and the "levitation" could go from 0 to 90 degrees.
    With these two functions I could see everything from any directions,
    correct?

    The problem occurs if you rotate with the mouse out of the vertical or
    horizontal the house will tilt (or is it your head). It's not only in SW but
    also in the e-drawing viewer.

    What in need is a function like the one on google earth where north is up.

    Regards
     
    New to SW, Oct 1, 2006
    #3
  4. New to SW

    ed1701 Guest

    I'm probably still getting your request wrong, but here are two useful
    items that come to mind based on my reading of what you wrote:

    1) if you want to rotate the image so the chimney is still 'up', try
    Alt-'arrow key', whih rotates the screen. You can change the amount of
    rotation for each click of the arrow key in tools>options (I have used
    2deg for years)

    2) If you want to quickly switch from plan view to elevation 1,
    elevation 2, etc, use SHIFT-'arrow key'.

    When I want minor shifts in the angle of the view, I almost always use
    just the arrow keys instead fo the mouse (but again, I have them set to
    2deg, not the default which is something like 15 deg)

    Last note, likely not relevant but just...in...case...: you do know
    that you can click any of the standard views (Front, Top, whatever) and
    use the 'update standard views' button on the view-orientation box (hit
    spacebar by default to get this to pop up on your screen) and redefine
    that selected view to your match your current view? This will only be
    useful if your plan view doesn't line up with any of the base planes
    and you really wish that SWx would think they did.

    Ed
    BTW - I must admit my ignorance here - I do not know if any of this
    applies to the edrawings viewer, but I really doubt it (other than
    perhaps the changes in view-orientation - even-odds that makes a
    difference in edrawings).
     
    ed1701, Oct 2, 2006
    #4
  5. New to SW

    Jean Marc Guest

    Makes me remember that playing "X-Wing something" before actualy helped me
    with SW when I started.
    Flying upside down and looking to a model in an unusual way has something in
    common.
    Just have to accept it, and then it's fine...
    My .0001 Eu
    JM
     
    Jean Marc, Oct 2, 2006
    #5
  6. New to SW

    Art Woodbury Guest

    I've used a Spaceball for 10 years or so, and it changes your thinking about model rotation.
    Since it allows 6 DOF motion, you can "fly" around and through a model at will. It has the
    ability to lock out any rotation axis or direction of translation. To rotate about Y only,
    just lock X and Z.

    Art
     
    Art Woodbury, Oct 3, 2006
    #6
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