Animating a cable

Discussion in 'SolidWorks' started by Chris Dubea, Jul 25, 2006.

  1. Chris Dubea

    Chris Dubea Guest

    Hi all,

    I'm struggling a little bit with this, so I thought I would throw it
    out to see if anyone has any brilliant ideas.

    I'm working on an animation of a tool that I built to measures he ID
    and OD of steel pipe. The tool get's inserted in the pipe and the
    operator turns a crank on which are mounted laser sensors for
    measuring distance. A data acquisition system collects the data for
    post processing later.

    There is a cable mounted to the end of the crank handle which is
    connected to a bag on the operator's shoulder. I've modeled the cable
    with a spline and swept it, but as the crank rotates through it's
    throw, the geometry of the spline can get quite unpredictable.
    Ideally I would like the length of the cable (spline) to remain
    constant with the loop in the cable changing as the crank turns.

    Any bright ideas on how to reliably do this?

    Thanks,

    ===========================================================================
    Chris
     
    Chris Dubea, Jul 25, 2006
    #1
  2. Chris Dubea

    Chris Dubea Guest


    It's amazing that most of the time once you verbalize the problem, the
    solution comes to you.

    I created a sketch on the bag with a construction line perpendicular
    to the surface of the bag at a dimensioned distance, I then provided a
    construction line perpendicular to that. Then I created a sketch at
    the handle with a construction line concentric to the handle. I
    created a plane from the first perpendicular line and the end of the
    second point. Using this plane, I created a construction sketch which
    would be the loop of the cable with suitable dimensions (I provided a
    length of the vertical line coming from the handle. I then created a
    3D sketch using the previous three sketches as lock down points.

    It works fine as the handle goes around.

    l8r
    ===========================================================================
    Chris
     
    Chris Dubea, Jul 25, 2006
    #2
  3. Chris Dubea

    Ben Eadie Guest

    Chris


    This sounds great but I dont quite follow. Do you have a model I can
    dissect?

    Ben
     
    Ben Eadie, Jul 26, 2006
    #3
  4. Chris Dubea

    Chris Dubea Guest

    I'll have to create one. The ass'y I'm currently working in has LOTS
    of parts ;>

    Is your e-mail valid?


    ===========================================================================
    Chris
     
    Chris Dubea, Jul 26, 2006
    #4
  5. Chris Dubea

    Ben Eadie Guest

    Chris

    For the email just remove ".spamballs" without the quotes and it is
    valid. Thanks for your time!

    Ben


    Ben
     
    Ben Eadie, Jul 26, 2006
    #5
  6. Chris Dubea

    Chris Dubea Guest

    I'm slowly trudging my way through this one and have another one that
    has me flummoxed.

    Part of the process of measuring this pipe is to use a paint pen to
    draw reference lines on the pipe. In this particular instance there
    are 16 lines drawn at equidistant angles.

    I've managed to animate this by building a small cut feature on the
    pipe and then using an equation to make the length = to the distance
    of the pen from the end. However, how do I do the other 15? Doing it
    this way means all the existing marks will reset as the pen sweeps
    through it's stroke. You can't animate the cut length of a feature,
    I've tried that. What I want to show is the pen making 16 marks
    around the periphery.

    Any brilliant ideas?

    Thanks,
    ===========================================================================
    Chris
     
    Chris Dubea, Jul 31, 2006
    #6
  7. Chris Dubea

    Chris Dubea Guest

    I'm slowly trudging my way through this one and have another one that
    has me flummoxed.

    Part of the process of measuring this pipe is to use a paint pen to
    draw reference lines on the pipe. In this particular instance there
    are 16 lines drawn at equidistant angles.

    I've managed to animate this by building a small cut feature on the
    pipe and then using an equation to make the length = to the distance
    of the pen from the end. However, how do I do the other 15? Doing it
    this way means all the existing marks will reset as the pen sweeps
    through it's stroke. You can't animate the cut length of a feature,
    I've tried that. What I want to show is the pen making 16 marks
    around the periphery.

    Any brilliant ideas?

    Thanks,
    ===========================================================================
    Chris
     
    Chris Dubea, Jul 31, 2006
    #7
  8. Chris Dubea

    Chris Dubea Guest

    Sorry,

    This was supposed to be attached to thread about animating a cable.

    ===========================================================================
    Chris
     
    Chris Dubea, Jul 31, 2006
    #8
  9. Chris Dubea

    Chris Dubea Guest

    Well,

    In the immortal words of "brute force", I made a part which I inserted
    16 times into the assembly. I keyed the individual stripe on the
    pipe to the location of this inserted part(s) via an equation. The
    parts are completely embedded in the pipe, so they are not visible,
    but I can control the mates of each parts correspondingly controlling
    the stripe.

    Wow, this is ugly. But I now have control over the strip which allows
    me to "animate" it.

    The neat part of all this is the animator doesn't play particularly
    nicely with sub-assemblies (or patterns BTW) so I've had to explode
    all the sub-assemblies that I needed to animate parts in. I've got a
    bazillion parts and corresponding mates to trudge through. This is
    going to be tedious.



    ===========================================================================
    Chris
     
    Chris Dubea, Jul 31, 2006
    #9
  10. Chris Dubea

    cdubea Guest

    Argh!

    Animator in Swx 2005 doesn't like all the equations. Switching to the
    animator pane produces a CTD.

    Any suggestions for clever ways to independently animate multiple
    stripes?

    cd
     
    cdubea, Aug 1, 2006
    #10
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