Advanced Surface

Discussion in 'Pro/Engineer & Creo Elements/Pro' started by shaun, Feb 25, 2005.

  1. shaun

    shaun Guest

    Hello,

    I have scanned a very complex surface of a mold with a CMM. The CMM
    outputed a point cloud IGES or Step. Now in ProE I need to take this
    point cloud system and create a surface. I started making curves and
    blending them together. And it apears to work great. Unfortunatly this
    is extremly time comsuming because there is about 50,000 points I need
    to click on to make curves the curves to guild the blend, Does anyone
    know is there away to create a surface from all these points? David
    where you at?

    Shaun
     
    shaun, Feb 25, 2005
    #1
  2. shaun

    John Wade Guest

    Yes. Use Raindrop Geomagic. 50,000 points sounds like 3 days rather untaxing
    work
     
    John Wade, Feb 25, 2005
    #2
  3. shaun

    wonginator71 Guest

    Wildfire 2.0 has a new auto-surface feature that will take in CMM data
    and stitch together a surface for you. You can control the number of
    curves and number of surfaces, kind of like a STL file output. The
    feature is called "Restyle".

    I'd recommend using the default values for the curves and surface
    patches first, then adjusting them to get a finer and smoother surface.

    This feature is the module of the Raindrop Geomagic software integrated
    into Pro/E. It's very cool, but it took me about 3 to 4 hours to
    figure out how it works.

    Lee
     
    wonginator71, Feb 25, 2005
    #3
  4. shaun

    David Janes Guest

    Thanks, Lee, that's good to know. But allow me one caveat: Raindrop Geomagic /
    Restyle is really Pro/SCANTOOLS "Jr.". Pro/SCANTOOLS and a couple others, like
    Pro/CMM, were folded into a package called REX (Reverse Engineering eXtension), a
    new module of Wildfire. So, you might be interested in what's available in the
    bigdaddy version that the introductory jr version is missing: two things, mainly,
    averaging and sparsing.

    Averaging: this is data analysis, so take out the obviously errant data. It's
    clicking along on a steady trajectory, moving a few tenths at a time, and
    suddenly, it spikes, several cms (inches, who cares), then settles back down to
    the path it was. Scantools identified this kind of stuff, corrected it with
    parsing and averaging, and by extension, so does REX (does 'Restyle'? I don't
    think so, but correct me if I'm wrong, please). This data anomoly was always
    present in scanned data from plastic parts with shiny surfaces, like those from
    die cast or plastic injection molding, less from forged or investment cast parts
    which started out with less reflective surfaces (lasers pick up stray reflected
    light as different depths of same surface, giving anomolous data).

    Sparsing: data analysis, as does mathematics of curves in general, shows that the
    fewer the points, the smoother the curves (and thus the surfaces built on them).
    Pro/SCANTOOLS had functions built into it that said you have a gazillion points
    that seem to roughly follow this trajectory (and from them, they pick the points
    that accomodate the creation of the smoothest trajectory). This is also, to some
    extent, more "averaging", but, in the end, it will support nice, smooth splines
    and NURBS surfaces (does Restyle do this kind of smoothing, this sparsing?).

    Last comment: with Pro/e, including Style/ReStyle, you always have numbers.
    Personally, I can't live without them. With Raindrop Geomagic, I don't know. Maybe
    it comes in like an IGES ~ it just is what it is. Most Pro/e people, though, are
    trying to get from Pro/e to Pro/e with some freeform features, some NURBS, some
    style stuff, but built on top of basic geometry. Is Raindrop Geomagic, in any way
    whatsoever, parametric? If you're in Pro/e, can you ever really abandon
    parametrics?

    David Janes
     
    David Janes, Feb 26, 2005
    #4
  5. shaun

    David Janes Guest

    On top of the problem I raised with using non-parametric NURBS modellers like
    Geomagic or Rhino, is the one all of them, including REX, share: they don't
    analyze geometry for features and where ever possible, give you engineering
    features or even parametric block primitives. So, you don't have features to
    modify. How do you change a fillet radius when it doesn't recognize that the part
    has one? or a wall thickness? or a cylinder diameter? or the length of what you
    can see started out as a rectangular base feature? This would be the best way to
    capture para,metrics, the way that Pro/e pioneered. I hope it's working on
    incorporating this most difficult 'trick' into REX. Maybe Restyle at least gives
    you some style features. But without being able to analyze conventional, feature
    based geometry and break it down into features, you're still missing the bridge
    between NURBS and solids.

    On the other hand, if I'm way off base and it actually shines in this area, I'd
    definitely like to hear about it. I think everyone here would like to hear more
    about the capabilities of one of PTC's better kept 'secrets' called REX.

    David Janes
     
    David Janes, Feb 26, 2005
    #5
  6. shaun

    SeanK Guest

    In my experience, the quality of your point cloud [PC] and the type of
    geometry in the original form [more primitive or freeform] is the real
    decider on the best approach for reverse engineering. However much noise
    reduction [taking out 'outlyers' from a specified tolerance] and fine tuning
    [thining out your point cloud] of the original PC there is still a tolerance
    'thickness' [all points are going to be above or below the original surface]
    of your PC which could be reflected in your final model. A surface could
    have ripples which reflect this tolerance.

    Once you have a facet file from the point cloud you then get the option to
    move away from the original data set and 'smooth' out the point cloud. The
    facet file can then be made manifold - open [closed boundaries] or closed
    volume [no single sided edges], consistant normals.

    Note: REX/facet feature - PC to facet feature. REX/Restyle - facet feature
    to curves/surfaces.

    In REX - Restyle there is a 'best fit' option to create section curves
    through the facet file, you then use these to create your surfaces - this is
    fundamentally what you are doing by creating curves outside of REX.

    There is an option the create a limited range of primitives from the PC
    data - rev eng a hole for example. But again, this is only ever going to be
    as good as the tolerance of your original data.

    In experienced hands REX [and similiar software] can save time but don't
    ignore 'manual' methods and keep an eye on the surface tolerance.

    Sean

    ~~~~~~~~~~~~~~~~~~~~~~~~~~
    Sean Kerslake
    Dept. of Design & Technology
    Loughborough University
    LE11 3TU

    01509 228317

    ~~~~~~~~~~~~~~~~~~~~~~~~~~


    ----- Original Message -----
    From: "shaun" <>
    Newsgroups: comp.cad.pro-engineer
    Sent: Friday, February 25, 2005 4:20 PM
    Subject: Advanced Surface


    --
    ~~~~~~~~~~~~~~~~~~~~~~~~~~
    Sean Kerslake
    Dept. of Design & Technology
    Loughborough University
    LE11 3TU

    01509 228317

    ~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    SeanK, Feb 28, 2005
    #6
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