I'm using acad2004 adt with viz renderer. I quite often model buildings in levels, i.e. with layers: l1_walls, l1_windows, l2_walls, l2_windows. This allows me to create the whole thing bit by bit and view various levels in isolation. However, this causes problems with my radiosity rendering. Since l1_walls and l2_walls are two objects, they are interfering with each other during radiosity calculation when they really shouldn't do. E.g. l1_walls and l2_walls are coplanar, but they end up slightly different shades because of radiosity. It all looks fine without radiosity (except it doesn't look as good!!!). I also find that radiosity doesn't give satisfactory results on booleaned (if there is such a word) solids. It's much easier to fix problems like this in 3dsmax, but not in AutoCAD. Does anyone have a solution to this? Henry Department of Architecture and Civil Engineering staff.bath.ac.uk/abshhkc 3thirteen.co.uk [email][/email] [email][/email]