acad2004/viz/radiosity

Discussion in 'AutoCAD' started by Henry, Nov 6, 2003.

  1. Henry

    Henry Guest

    I'm using acad2004 adt with viz renderer.

    I quite often model buildings in levels, i.e. with layers:

    l1_walls, l1_windows, l2_walls, l2_windows.

    This allows me to create the whole thing bit by bit and view various levels
    in isolation.

    However, this causes problems with my radiosity rendering. Since l1_walls
    and l2_walls are two objects, they are interfering with each other during
    radiosity calculation when they really shouldn't do.

    E.g. l1_walls and l2_walls are coplanar, but they end up slightly different
    shades because of radiosity. It all looks fine without radiosity (except it
    doesn't look as good!!!).

    I also find that radiosity doesn't give satisfactory results on booleaned
    (if there is such a word) solids. It's much easier to fix problems like
    this in 3dsmax, but not in AutoCAD.


    Does anyone have a solution to this?

    Henry
    Department of Architecture and Civil Engineering
    staff.bath.ac.uk/abshhkc
    3thirteen.co.uk

     
    Henry, Nov 6, 2003
    #1
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