3D coordinate system

Discussion in 'SolidWorks' started by MartinWendler, Apr 19, 2009.

  1. Hey all

    I sit and try to understand a 3D coordinate system in SolidWorks X =
    right Y =up Z = off the screen.

    I think it would be more correct if Z = up, it seems difficult to
    explain why I would, therefore, I hope that one can explain to me why
    just a 3D coordinate system is as it is.

    From
    Martin Wendler
     
    MartinWendler, Apr 19, 2009
    #1
  2. MartinWendler

    That70sTick Guest

    Depends what you are used to. X=right and Y=up makes sense in the 2D
    world. Perhaps it's an AutoCrayon holdover. You can always redefine
    your default views to match your little heart's desire. Like an
    Appalachian wedding, it's all relative.

    You could take a page from Ayn Rand and disregard up, down, left,
    right, etc. all together. "A is A,", Ayn did say. Thus, X is X, Y is
    Y, and Z is Z. No relativist terminology can change that.
     
    That70sTick, Apr 19, 2009
    #2
  3. MartinWendler

    Cliff Guest

    See "Right Hand Rule" FWIW.
    And "Cartesian coordinate system".
    X-Y plane is usually default screen ...
     
    Cliff, Apr 19, 2009
    #3
  4. MartinWendler

    Guest Guest

    A 3D coordinate system refers to the real world not your computer display.
    normlly x refers left to right y front to rear z bottom to top.

    Bob
     
    Guest, Apr 19, 2009
    #4
  5. MartinWendler

    kenneth Guest

    search "right hand rule"
     
    kenneth, Apr 21, 2009
    #5
  6. MartinWendler

    Guest Guest

    that would be a 3rd angle 3d co-ordinat system.

    Bob
     
    Guest, Apr 21, 2009
    #6
  7. MartinWendler

    manager Guest

    Z is up if and only if you are sketching on the TOP plane or a plane
    parallel to the TOP plane.

    In mechanical engineering drawings the FRONT view customarily is the
    view with the most information in it and with a few exceptions is the
    way you would view the part if it was sitting on the desk in front of
    you hence Y is up.

    IIRC
    In the FRONT plane y = Y, x = X, z = Z
    In the RIGHT plane y = Y, x = -Z, z = X
    In the TOP plane y = -Z, x = X, z = Y

    where lower case is the sketch plane coordinate system and uppercase is
    the GLOBAL coordinate system.

    These conventions only hold true for the three predefined planes. All
    other planes are subject to normal flipping which means that the sign
    can change without warning if you are not careful.

    TOP
     
    manager, Apr 21, 2009
    #7
  8. MartinWendler

    kenneth Guest

    as someone already said,
    x = x
    y = y
    z = z

    so it dosen't really matter, it's all relative.
    you can turn it any way you want.
     
    kenneth, Apr 22, 2009
    #8
  9. MartinWendler

    That70sTick Guest

    You're missing a golden opportunity to teach yourself how to reorient
    default views. You can make "Front", "Right", "Top" be whatever you
    want in SolidWorks.

    You can choose to remain helpless and simply cry about how you don't
    like SW's default orientation, or you can change it to your liking.
     
    That70sTick, Apr 22, 2009
    #9
  10. MartinWendler

    tnik Guest

    Exactly, hence the reason for those wonderful things called templates ;)
     
    tnik, Apr 22, 2009
    #10
  11. MartinWendler

    manager Guest

    Say what?

    TOP
     
    manager, Apr 22, 2009
    #11
  12. MartinWendler

    Guest Guest

    I like to consider the default orientation of whatever modeling program I am
    using. It is less messy when moving objects from one software to another.
    When doing the 2ds I let such things as dimensioning dictate what I will
    use for the front view.

    Bob
     
    Guest, Apr 22, 2009
    #12
  13. MartinWendler

    manager Guest

    OK, now we know what you are trying to do. SolidWorks has a more or less
    painless answer to that problem. Assuming you didn't bother to build
    your model wrt the global coordinate system in a convenient way you can
    add a coordinate system prior to export and then use that coordinate
    system during export to orient your model in whatever neutral way you
    desire.

    TOP
     
    manager, Apr 22, 2009
    #13
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